Esempio n. 1
0
        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            if (needsTrialPitch && !showingTrialPitch && gameTime.TotalGameTime > trialDuration)
            {
                needsTrialPitch = false;
                gameOverlay.TrialExpired();
            }
            if (!firstUpdate && gameOverlay.hasActivePanel)
            {
                base.ManageInput(gameTime);
                gameOverlay.Update(gameTime);
            }
            else if (isActive)
            {
                base.Update(gameTime);
                firstUpdate = false;
                for (int i = 0; i < lanes.Length; i++)
                {
                    lanes[i].Update(gameTime, this);
                }

                for (int i = 0; i < players.Count; i++)
                {
                    SmuckPlayer p = players[i];
                    if (p != null)
                    {
                        if (p.LivingState == LivingState.Alive)
                        {
                            int curLane = GetLaneFromY((int)(p.Y + p.Height / 2));
                            if (curLane != p.Lane.laneIndex)
                            {
                                p.snapLaneY = lanes[curLane].yLocation + lanes[curLane].laneHeight / 2;
                                gameOverlay.SetScore(p);
                                p.Lane = lanes[curLane];

                                // make it harder and harder after success level of points
                                if (p.roundScore >= pointsToWinRound)
                                {
                                    if (winningPlayer == -1)
                                    {
                                        winningPlayer = i;
                                        p.CreateFlameEffect();
                                        if (defaultShader != null)
                                        {
                                            ((DesaturationShader)defaultShader).level = .2f;// (70f - starParticles.NumChildren) / 70f;
                                        }
                                    }

                                    if (endOnLastLane)
                                    {
                                        isLevelOver = true;
                                    }

                                    if (p.Lane.LaneKind != LaneKind.Sidewalk)
                                    {
                                        p.Lane.minCreationDelay = (int)(p.Lane.minCreationDelay * .9);
                                        p.Lane.maxCreationDelay = (int)(p.Lane.maxCreationDelay * .9);
                                        p.Lane.vehicleSpeed    += 3;
                                    }
                                }
                            }
                        }
                        else if (p.IsOnStage && !p.skipDeathMarker && p.LivingState == LivingState.Dying)
                        {
                            float vel = p.body.GetLinearVelocity().LengthSquared();
                            if (p.body.GetLinearVelocity().LengthSquared() < 100)
                            {
                                p.DestroyAfterUpdate();
                            }
                        }
                    }
                }
            }
            stage.audio.Update();
        }
Esempio n. 2
0
        public override void BeginContact(Contact contact)
        {
            collisionObjA = (V2DSprite)contact.GetFixtureA().GetBody().GetUserData();
            collisionObjB = (V2DSprite)contact.GetFixtureB().GetBody().GetUserData();

            SmuckPlayer p            = null;
            V2DSprite   nonPlayerObj = null;

            if (collisionObjA is SmuckPlayer)
            {
                p            = (SmuckPlayer)collisionObjA;
                nonPlayerObj = collisionObjB;
            }
            else if (collisionObjB is SmuckPlayer)
            {
                p            = (SmuckPlayer)collisionObjB;
                nonPlayerObj = collisionObjA;
            }

            if (p != null)
            {
                LaneVehicle v = nonPlayerObj is LaneVehicle ? (LaneVehicle)nonPlayerObj : null;
                if (v != null)
                {
                    if (v.Lane.LaneKind == LaneKind.DrownWater && !collideWithBoats)
                    {
                        if (p.LivingState == LivingState.Alive)
                        {
                            p.aboardVehicle = v;
                        }
                        else
                        {
                            p.DestroyAfterUpdate(); // dont want drowning amin over boats
                        }
                    }
                    else
                    {
                        Manifold m;
                        contact.GetManifold(out m);
                        Vector2 dir = m._localNormal * (p == collisionObjA ? 20 : -20) + v.body.GetLinearVelocity() * 10;
                        if (Math.Abs(dir.Y) < 60)
                        {
                            dir.Y += rnd.Next(-400, 400);
                        }
                        p.isExploding = false;
                        p.body.ApplyLinearImpulse(dir, p.body.GetPosition());
                        float torque = dir.Y > 0 ? 1 : -1;
                        p.body.ApplyTorque(torque);
                        p.body.SetAngularVelocity(rnd.Next(15) * torque);

                        if (p.LivingState == LivingState.Alive) // first hit a whack
                        {
                            stage.audio.PlaySound(Sfx.whack);
                        }
                        stage.audio.PlaySound(Sfx.secondWhack);

                        this.KillPlayer(p);
                    }
                }
                else
                {
                    if (nonPlayerObj.InstanceName.StartsWith("water"))
                    {
                        p.IsOnWater = true;
                        if (p.aboardVehicle == null)
                        {
                            p.Lane        = lanes[GetLaneFromY((int)nonPlayerObj.Y)];
                            p.LivingState = LivingState.Dying;
                            stage.audio.PlaySound(Sfx.bigSplash);
                        }
                    }
                    else if (p.LivingState == LivingState.Dying && nonPlayerObj.InstanceName.StartsWith("border"))
                    {
                        // no death icon when flying off left or right side of highway
                        if (nonPlayerObj.Index == 0 || nonPlayerObj.Index == 2)
                        {
                            p.skipDeathMarker = true;
                        }
                        p.DestroyAfterUpdate();
                    }
                }
            }
            else if (collisionObjA is LaneVehicle && collisionObjB is LaneVehicle)
            {
                LaneVehicle vA    = (LaneVehicle)collisionObjA;
                LaneVehicle vB    = (LaneVehicle)collisionObjB;
                const float boost = 15;
                if (vA.Lane.movesRight && vB.Lane.movesRight)
                {
                    if (vA.Position.X > vB.Position.X)
                    {
                        vA.MaxSpeed = vA.Lane.vehicleSpeed + boost;
                        vB.MaxSpeed = vA.MaxSpeed - boost;
                    }
                    else
                    {
                        vB.MaxSpeed = vB.Lane.vehicleSpeed + boost;
                        vA.MaxSpeed = vB.MaxSpeed - boost;
                    }
                }
                else if (!vA.Lane.movesRight && !vB.Lane.movesRight)
                {
                    if (vA.Position.X > vB.Position.X)
                    {
                        vB.MaxSpeed = vB.Lane.vehicleSpeed + boost;
                        vA.MaxSpeed = vB.MaxSpeed - boost;
                    }
                    else
                    {
                        vA.MaxSpeed = vA.Lane.vehicleSpeed + boost;
                        vB.MaxSpeed = vA.MaxSpeed - boost;
                    }
                }
            }
        }