Esempio n. 1
0
        public void copyFromSmoothSync(SmoothSyncPUN2 smoothSyncScript)
        {
            ownerTimestamp = smoothSyncScript.localTime;
            position       = smoothSyncScript.getPosition();
            rotation       = smoothSyncScript.getRotation();
            scale          = smoothSyncScript.getScale();

            if (smoothSyncScript.hasRigidbody)
            {
                velocity        = smoothSyncScript.rb.velocity;
                angularVelocity = smoothSyncScript.rb.angularVelocity * Mathf.Rad2Deg;
            }
            else if (smoothSyncScript.hasRigidbody2D)
            {
                velocity          = smoothSyncScript.rb2D.velocity;
                angularVelocity.x = 0;
                angularVelocity.y = 0;
                angularVelocity.z = smoothSyncScript.rb2D.angularVelocity;
            }
            else
            {
                velocity        = Vector3.zero;
                angularVelocity = Vector3.zero;
            }
            localTimeResetIndicator = smoothSyncScript.localTimeResetIndicator;
            //atPositionalRest = smoothSyncScript.sendAtPositionalRestMessage;
            //atRotationalRest = smoothSyncScript.sendAtRotationalRestMessage;
        }
Esempio n. 2
0
        /// <summary>
        /// Deserialize a message from the network.
        /// </summary>
        /// <remarks>
        /// Only receives what it needs and decompresses floats if you chose to.
        /// </remarks>
        /// <param name="writer">The Networkreader to read from.</param>
        public void Deserialize(BinaryReader reader, SmoothSyncPUN2 smoothSync)
        {
            // The first received byte tells us what we need to be syncing.
            byte syncInfoByte        = reader.ReadByte();
            bool syncPosition        = shouldSyncPosition(syncInfoByte);
            bool syncRotation        = shouldSyncRotation(syncInfoByte);
            bool syncScale           = shouldSyncScale(syncInfoByte);
            bool syncVelocity        = shouldSyncVelocity(syncInfoByte);
            bool syncAngularVelocity = shouldSyncAngularVelocity(syncInfoByte);

            state.atPositionalRest = shouldBeAtPositionalRest(syncInfoByte);
            state.atRotationalRest = shouldBeAtRotationalRest(syncInfoByte);

            int syncIndex = (int)reader.ReadUInt32();

            state.ownerTimestamp = reader.ReadSingle();

            if (!smoothSync)
            {
                Debug.LogWarning("Could not find target for network state message.");
                return;
            }

            // If we want the server to relay non-owned object information out to other clients, set these variables so we know what we need to send.
            if (PhotonNetwork.IsMasterClient && !smoothSync.photonView.IsMine)
            {
                state.serverShouldRelayPosition        = syncPosition;
                state.serverShouldRelayRotation        = syncRotation;
                state.serverShouldRelayScale           = syncScale;
                state.serverShouldRelayVelocity        = syncVelocity;
                state.serverShouldRelayAngularVelocity = syncAngularVelocity;
            }

            // Find the correct object to sync according to the syncIndex.
            for (int i = 0; i < smoothSync.childObjectSmoothSyncs.Length; i++)
            {
                if (smoothSync.childObjectSmoothSyncs[i].syncIndex == syncIndex)
                {
                    smoothSync = smoothSync.childObjectSmoothSyncs[i];
                }
            }

            state.receivedTimestamp = smoothSync.localTime;

            if (smoothSync.receivedStatesCounter < PhotonNetwork.SerializationRate)
            {
                smoothSync.receivedStatesCounter++;
            }

            // Read position.
            if (syncPosition)
            {
                if (smoothSync.isPositionCompressed)
                {
                    if (smoothSync.isSyncingXPosition)
                    {
                        state.position.x = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                    if (smoothSync.isSyncingYPosition)
                    {
                        state.position.y = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                    if (smoothSync.isSyncingZPosition)
                    {
                        state.position.z = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                }
                else
                {
                    if (smoothSync.isSyncingXPosition)
                    {
                        state.position.x = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingYPosition)
                    {
                        state.position.y = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingZPosition)
                    {
                        state.position.z = reader.ReadSingle();
                    }
                }
            }
            else
            {
                if (smoothSync.stateCount > 0)
                {
                    state.position = smoothSync.stateBuffer[0].position;
                }
                else
                {
                    state.position = smoothSync.getPosition();
                }
            }

            // Read rotation.
            if (syncRotation)
            {
                state.reusableRotationVector = Vector3.zero;
                if (smoothSync.isRotationCompressed)
                {
                    if (smoothSync.isSyncingXRotation)
                    {
                        state.reusableRotationVector.x  = HalfHelper.Decompress(reader.ReadUInt16());
                        state.reusableRotationVector.x *= Mathf.Rad2Deg;
                    }
                    if (smoothSync.isSyncingYRotation)
                    {
                        state.reusableRotationVector.y  = HalfHelper.Decompress(reader.ReadUInt16());
                        state.reusableRotationVector.y *= Mathf.Rad2Deg;
                    }
                    if (smoothSync.isSyncingZRotation)
                    {
                        state.reusableRotationVector.z  = HalfHelper.Decompress(reader.ReadUInt16());
                        state.reusableRotationVector.z *= Mathf.Rad2Deg;
                    }
                    state.rotation = Quaternion.Euler(state.reusableRotationVector);
                }
                else
                {
                    if (smoothSync.isSyncingXRotation)
                    {
                        state.reusableRotationVector.x = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingYRotation)
                    {
                        state.reusableRotationVector.y = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingZRotation)
                    {
                        state.reusableRotationVector.z = reader.ReadSingle();
                    }
                    state.rotation = Quaternion.Euler(state.reusableRotationVector);
                }
            }
            else
            {
                if (smoothSync.stateCount > 0)
                {
                    state.rotation = smoothSync.stateBuffer[0].rotation;
                }
                else
                {
                    state.rotation = smoothSync.getRotation();
                }
            }
            // Read scale.
            if (syncScale)
            {
                if (smoothSync.isScaleCompressed)
                {
                    if (smoothSync.isSyncingXScale)
                    {
                        state.scale.x = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                    if (smoothSync.isSyncingYScale)
                    {
                        state.scale.y = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                    if (smoothSync.isSyncingZScale)
                    {
                        state.scale.z = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                }
                else
                {
                    if (smoothSync.isSyncingXScale)
                    {
                        state.scale.x = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingYScale)
                    {
                        state.scale.y = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingZScale)
                    {
                        state.scale.z = reader.ReadSingle();
                    }
                }
            }
            else
            {
                if (smoothSync.stateCount > 0)
                {
                    state.scale = smoothSync.stateBuffer[0].scale;
                }
                else
                {
                    state.scale = smoothSync.getScale();
                }
            }
            // Read velocity.
            if (syncVelocity)
            {
                if (smoothSync.isVelocityCompressed)
                {
                    if (smoothSync.isSyncingXVelocity)
                    {
                        state.velocity.x = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                    if (smoothSync.isSyncingYVelocity)
                    {
                        state.velocity.y = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                    if (smoothSync.isSyncingZVelocity)
                    {
                        state.velocity.z = HalfHelper.Decompress(reader.ReadUInt16());
                    }
                }
                else
                {
                    if (smoothSync.isSyncingXVelocity)
                    {
                        state.velocity.x = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingYVelocity)
                    {
                        state.velocity.y = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingZVelocity)
                    {
                        state.velocity.z = reader.ReadSingle();
                    }
                }
                smoothSync.latestReceivedVelocity = state.velocity;
            }
            else
            {
                // If we didn't receive an updated velocity, use the latest received velocity.
                state.velocity = smoothSync.latestReceivedVelocity;
            }
            // Read anguluar velocity.
            if (syncAngularVelocity)
            {
                if (smoothSync.isAngularVelocityCompressed)
                {
                    state.reusableRotationVector = Vector3.zero;
                    if (smoothSync.isSyncingXAngularVelocity)
                    {
                        state.reusableRotationVector.x  = HalfHelper.Decompress(reader.ReadUInt16());
                        state.reusableRotationVector.x *= Mathf.Rad2Deg;
                    }
                    if (smoothSync.isSyncingYAngularVelocity)
                    {
                        state.reusableRotationVector.y  = HalfHelper.Decompress(reader.ReadUInt16());
                        state.reusableRotationVector.y *= Mathf.Rad2Deg;
                    }
                    if (smoothSync.isSyncingZAngularVelocity)
                    {
                        state.reusableRotationVector.z  = HalfHelper.Decompress(reader.ReadUInt16());
                        state.reusableRotationVector.z *= Mathf.Rad2Deg;
                    }
                    state.angularVelocity = state.reusableRotationVector;
                }
                else
                {
                    if (smoothSync.isSyncingXAngularVelocity)
                    {
                        state.angularVelocity.x = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingYAngularVelocity)
                    {
                        state.angularVelocity.y = reader.ReadSingle();
                    }
                    if (smoothSync.isSyncingZAngularVelocity)
                    {
                        state.angularVelocity.z = reader.ReadSingle();
                    }
                }
                smoothSync.latestReceivedAngularVelocity = state.angularVelocity;
            }
            else
            {
                // If we didn't receive an updated angular velocity, use the latest received angular velocity.
                state.angularVelocity = smoothSync.latestReceivedAngularVelocity;
            }

            //// Update new owner information sent from the Server.
            //if (smoothSync.isSmoothingAuthorityChanges && !NetworkServer.active)
            //{
            //    smoothSync.ownerChangeIndicator = (int)reader.ReadByte();
            //}

            if (smoothSync.automaticallyResetTime)
            {
                state.localTimeResetIndicator = (int)reader.ReadByte();
            }
        }