void Start() { initialRotation = transform.rotation; audioSource = GetComponent <AudioSource>(); sineMovement = GetComponent <SmoothSineMovement>(); sineMovement.enabled = false; }
public override void OnInspectorGUI() { m_target = (SmoothSineMovement)target; DrawDefaultInspector(); DrawMovementInspector(); }
void Start() { Type = GameObjectType.Harvestable; Init(); DropBehaviour = GetComponent <Drop>(); initialRotation = transform.rotation; audioSource = GetComponent <AudioSource>(); sineMovement = GetComponent <SmoothSineMovement>(); sineMovement.enabled = false; }