Esempio n. 1
0
 void Start()
 {
     initialRotation      = transform.rotation;
     audioSource          = GetComponent <AudioSource>();
     sineMovement         = GetComponent <SmoothSineMovement>();
     sineMovement.enabled = false;
 }
    public override void OnInspectorGUI()
    {
        m_target = (SmoothSineMovement)target;

        DrawDefaultInspector();
        DrawMovementInspector();
    }
Esempio n. 3
0
        void Start()
        {
            Type = GameObjectType.Harvestable;

            Init();
            DropBehaviour = GetComponent <Drop>();

            initialRotation      = transform.rotation;
            audioSource          = GetComponent <AudioSource>();
            sineMovement         = GetComponent <SmoothSineMovement>();
            sineMovement.enabled = false;
        }