Esempio n. 1
0
File: Doors.cs Progetto: Pastew/room
    protected override void InvokeAction()
    {
        SmoothRotation smoothRotation = gameObject.AddComponent <SmoothRotation>();

        if (closed)
        {
            smoothRotation.Setup(startRotation, endRotation, openingRotationSpeed);
        }
        else
        {
            smoothRotation.Setup(endRotation, startRotation, closingRotationSpeed);
        }

        closed = !closed;
    }
Esempio n. 2
0
    internal void Rotate(int direction)
    {
        Quaternion startRotation = transform.localRotation;

        Vector3    eulerRotation = new Vector3(0, 0, 36 * direction);
        Quaternion endRotation   = Quaternion.Euler(startRotation.eulerAngles + eulerRotation);

        SmoothRotation smoothRotation = gameObject.AddComponent <SmoothRotation>();

        smoothRotation.Setup(startRotation, endRotation, rotationSpeed, methodToCallOnRotationFinished);
        value -= direction; // There is minus, because rotating left increases the value

        if (value == -1)
        {
            value = 9;
        }

        if (value == 10)
        {
            value = 0;
        }
    }