Esempio n. 1
0
        public async Task UpgradeAmulet(int id)
        {
            Inventory inventory = await this.inventoryService.GetCurrentHeroInventory();

            HeroAmulet heroAmulet = inventory.Amulets.Find(i => i.Id == id);

            this.CheckIfItemIsOwnedByHero(heroAmulet);
            this.CheckIfItemIsFullyUpgraded(heroAmulet, HeroAmuletMaximumLevel);

            int cost = SmithFormulas.CalculateAmuletUpgradeCost(heroAmulet);

            await this.resourcePouchService.DecreaseResource(ResourceNames.Crystals, cost);

            heroAmulet.Bonus += heroAmulet.Level == HeroAmuletMaximumLevel - 1 ? heroAmulet.InitialBonus * 101 : heroAmulet.InitialBonus;
            heroAmulet.Level++;

            await this.context.SaveChangesAsync();

            this.tempDataDictionaryFactory
            .GetTempData(this.httpContext.HttpContext)
            .Add("Alert", $"You upgraded {heroAmulet.Name}.");
        }
        public FarmHeroesProfile()
        {
            this.CreateMap <HeroCreateInputModel, Hero>();

            this.CreateMap <Hero, HeroOverviewViewModel>()
            .ForMember(x => x.EquippedSetHelmet, cfg => cfg.MapFrom(x => x.EquippedSet.Equipped.Find(x => x.Type == EquipmentType.Helmet)))
            .ForMember(x => x.EquippedSetArmor, cfg => cfg.MapFrom(x => x.EquippedSet.Equipped.Find(x => x.Type == EquipmentType.Armor)))
            .ForMember(x => x.EquippedSetWeapon, cfg => cfg.MapFrom(x => x.EquippedSet.Equipped.Find(x => x.Type == EquipmentType.Weapon)))
            .ForMember(x => x.EquippedSetShield, cfg => cfg.MapFrom(x => x.EquippedSet.Equipped.Find(x => x.Type == EquipmentType.Shield)));

            this.CreateMap <Hero, HeroViewModel>();

            this.CreateMap <Characteristics, CharacteristicsPracticeViewModel>()
            .ForMember(x => x.AttackPrice, cfg => cfg.MapFrom(x => CharacteristicsFormulas.CalculateAttackPrice(x.Attack)))
            .ForMember(x => x.DefensePrice, cfg => cfg.MapFrom(x => CharacteristicsFormulas.CalculateDefensePrice(x.Defense)))
            .ForMember(x => x.MassPrice, cfg => cfg.MapFrom(x => CharacteristicsFormulas.CalculateMassPrice(x.Mass)))
            .ForMember(x => x.MasteryPrice, cfg => cfg.MapFrom(x => CharacteristicsFormulas.CalculateMasteryPrice(x.Mastery)))
            .ForMember(x => x.DexterityPrice, cfg => cfg.MapFrom(x => CharacteristicsFormulas.CalculateDexterityPrice(x.Dexterity)));

            this.CreateMap <Hero, MineViewModel>();

            this.CreateMap <Hero, FarmViewModel>()
            .ForMember(x => x.Salary, cfg => cfg.MapFrom(x => FarmFormulas.CalculateFarmSalaryPerHour(x.Level.CurrentLevel)));

            this.CreateMap <Hero, BattlefieldViewModel>();

            this.CreateMap <Health, HeroHealthViewComponentModel>();

            this.CreateMap <Hero[], BattlefieldGetOpponentsViewModel>()
            .ForMember(x => x.Opponents, cfg => cfg.MapFrom(x => x));

            this.CreateMap <Inventory, InventoryViewModel>()
            .ForMember(x => x.UpgradeCost, cfg => cfg.MapFrom(x => InventoryFormulas.CalculateUpgradeCost(x.MaximumCapacity)));

            this.CreateMap <HeroEquipment, SmithEquipmentViewModel>()
            .ForMember(x => x.UpgradeCost, cfg => cfg.MapFrom(x => SmithFormulas.CalculateEquipmentUpgradeCost(x)));

            this.CreateMap <HeroAmulet, SmithAmuletViewModel>()
            .ForMember(x => x.UpgradeCost, cfg => cfg.MapFrom(x => SmithFormulas.CalculateAmuletUpgradeCost(x)));

            this.CreateMap <ShopEquipment[], ShopViewModel>()
            .ForMember(x => x.Items, cfg => cfg.MapFrom(x => x));

            this.CreateMap <ShopAmulet[], AmuletShopViewModel>()
            .ForMember(x => x.Items, cfg => cfg.MapFrom(x => x));

            this.CreateMap <ShopBonus[], HutBonusesViewModel>()
            .ForMember(x => x.Bonuses, cfg => cfg.MapFrom(x => x));

            this.CreateMap <Inventory, SmithViewModel>();

            this.CreateMap <Hero, BattlefieldOpponentViewModel>();

            this.CreateMap <Hero, HeroModifyBasicInfoInputModel>();

            this.CreateMap <Hero, LevelModifyInputModel>();

            this.CreateMap <Hero, HealthModifyInputModel>();

            this.CreateMap <Hero, ResourcePouchModifyInputModel>();

            this.CreateMap <Hero, CharacteristicsModifyInputModel>();

            this.CreateMap <Hero, ChronometerModifyInputModel>();

            this.CreateMap <ShopEquipment, EquipmentViewModel>();

            this.CreateMap <HeroEquipment, EquipmentViewModel>();

            this.CreateMap <ShopAmulet, AmuletViewModel>();

            this.CreateMap <HeroAmulet, AmuletViewModel>();

            this.CreateMap <HeroBonus, BonusViewModel>();

            this.CreateMap <Fight, FightLogViewModel>();

            this.CreateMap <Chronometer, SideMenuTimersViewComponentModel>();

            this.CreateMap <Inventory, SideMenuAmuletsViewComponentModel>();

            this.CreateMap <Inventory, SideMenuBonusesViewComponentModel>();

            this.CreateMap <ResourcePouch, HeroResourcesViewComponentModel>();

            this.CreateMap <ResourcePouch, SideMenuResourcesViewComponentModel>();

            this.CreateMap <Statistics, StatisticsAllViewModel>();

            this.CreateMap <Notification, NotificationViewModel>();

            this.CreateMap <MonsterInputModel, Monster>();

            this.CreateMap <Monster, MonsterInputModel>();

            this.CreateMap <AmuletBag, AmuletBagViewModel>();

            this.CreateMap <HeroAmulet, AmuletSelectViewModel>();

            this.CreateMap <Hero, DungeonIndexViewModel>();

            this.CreateMap <Hero, DungeonWalkingViewModel>();

            this.CreateMap <Hero, HarbourViewModel>();

            this.CreateMap <NewsInputModel, News>();

            this.CreateMap <News, NewsInputModel>();

            this.CreateMap <News, NewsListViewModel>();

            this.CreateMap <News, NewsDetailsViewModel>();
        }