void UserLogin(SmartObject obj, ulong sender) { string username = obj.GetString("username"); string password = obj.GetString("password"); HTTP http = new HTTP("http://www.turnofwar.com/game/userlogin.php"); http.Get((responses) => { Debug_Console.i.add((string) responses); SmartObject response_obj = new SmartObject(); response_obj.AddString("type", "Login"); response_obj.AddString("response", (string) responses); response_obj.AddInt("sender", (int) Networking.PrimarySocket.Me.NetworkId); Networking.WriteCustom(EventHelper.GetEventId("ServerResponse"), socket, EasySerialization.EasySerialize(response_obj), GetNetPlayer(sender), true); if((string) responses == "1") { //if the server responds as wrong login server_model.Verifyuser((ulong) obj.GetInt("sender")); } }, new string[2] { "username="******"password=" + password }); }