public void Seeking(SmartMan EnimeAI) { Vector3 DesiredVel = EnimeAI.playerTransform.transform.position - EnimeAI.transform.position; DesiredVel = Vector3.Normalize(DesiredVel); DesiredVel *= EnimeAI.MaxSpeed; Vector3 seekForce = DesiredVel - EnimeAI.rb.velocity; EnimeAI.move(seekForce); }
public void FleeB(SmartMan EnimeAI) { Vector3 DesiredVel = EnimeAI.transform.position - EnimeAI.playerTransform.transform.position; DesiredVel = Vector3.Normalize(DesiredVel); DesiredVel *= 20f; Vector3 FleeForce = DesiredVel - EnimeAI.rb.velocity; EnimeAI.move(FleeForce); }