public void FillField() { field[FieldWidth / 2, FieldHeight / 2] = new PacmanHero(field); field[0, 0] = new Ghost(field); field[FieldWidth - 1, FieldHeight - 1] = new SmartGhost(field); int wallToCreate = FieldHeight * FieldWidth / 10; System.Random rnd = new System.Random(); while (wallToCreate > 0) { int x = rnd.Next(0, FieldWidth); int y = rnd.Next(0, FieldHeight); if (field[x, y] == null) { field[x, y] = new Wall(field); --wallToCreate; } } for (int x = 0; x < FieldWidth; ++x) { for (int y = 0; y < FieldHeight; ++y) { if (field[x, y] == null) { field[x, y] = new Berry(field); } } } }
public override void Init() { base.Init(); this.NumLives = this.Scenario.MaxLives; //creates ghost elements this.SmartGhost = new SmartGhost { IdToken = GHOST_ID, Description = GHOST_ID, Visible = true, Walkable = true, HasSmell = true, ImagePath = GHOST1_IMG_PATH, WeakenedGhostImagePath = WEAKENED_GHOST_IMG_PATH, State = GhostState.Normal, Color = System.Drawing.Color.FromArgb(255, 0, 0).ToColorInfo() }; this.KeeperGhost = new KeeperGhost(this.SmartGhost) { IdToken = GHOST_ID, Description = GHOST_ID, Visible = true, Walkable = true, HasSmell = true, ImagePath = GHOST2_IMG_PATH, WeakenedGhostImagePath = WEAKENED_GHOST_IMG_PATH, State = GhostState.Normal, Color = System.Drawing.Color.FromArgb(0, 0, 255).ToColorInfo() }; //creates big dot element this.BigDot = new CellElement { IdToken = BIG_DOT_ID, Description = BIG_DOT_ID, Visible = true, Walkable = true, HasSmell = true, ImagePath = BIG_DOT_IMG_PATH, Color = System.Drawing.Color.FromArgb(255, 255, 102).ToColorInfo() }; this.InitDots(); this.InitDoors(); }