Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Mouse.SetCursor(MouseCursor.Crosshair);
            _frameRate = new SmartFramerate(5);

            base.Initialize();
        }
Esempio n. 2
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        public Root()
        {
            graphics = new GraphicsDeviceManager(this);

            this.gameScene = new GameScene();

            const int padding = 16;

            this.gameScene.Bounds.X = padding;
            this.gameScene.Bounds.Y = padding;

            this.graphics.PreferredBackBufferWidth  = (this.gameScene.Bounds.Height + padding * 2) * 1920 / 1080;
            this.graphics.PreferredBackBufferHeight = this.gameScene.Bounds.Height + padding * 2;

            this.smartFramerate = new SmartFramerate(5);

            /*this.graphics.SynchronizeWithVerticalRetrace = false;
             * this.IsFixedTimeStep = true;
             * this.TargetElapsedTime = TimeSpan.FromMilliseconds(1000.0f / 60);
             * this.graphics.SynchronizeWithVerticalRetrace = true;*/

            this.Content.RootDirectory = "Content";
            GContent = this.Content;
        }