Esempio n. 1
0
        public override void DrawButton(UIButton b)
        {
            VTex2D bi;

            bi = StateImg(b.State);
            int     fw  = SmallFont.Width(b.Name);
            int     fh  = SmallFont.Height();
            Vector4 col = new Vector4(1, 1, 1, 1 * UISys.AlphaMod);

            switch (b.State)
            {
            case ButState.Norm:
                col = new Vector4(0.6f, 0.6f, 0.6f, 0.6f * UISys.AlphaMod);
                break;

            case ButState.Hover:
                col = new Vector4(0.8f, 0.8f, 0.8f, 0.8f * UISys.AlphaMod);
                break;

            case ButState.Press:
                col   = Vector4.One;
                col.W = col.W * UISys.AlphaMod;
                break;
            }
            VPen.Rect((int)b.WidX, (int)b.WidY, (int)b.WidW, (int)b.WidH, bi, col);
            VFontRenderer.Draw(SmallFont, b.Name, (int)(b.WidX + b.WidW / 2 - (fw / 2)), (int)(b.WidY + (b.WidH) / 2 - (fh / 2)), new Vector4(1, 1, 1, UISys.AlphaMod));
            if (b == UISys.Active)
            {
                VPen.Line(b.WidX, b.WidY + 4, b.WidX + b.WidW, b.WidY + 4, new Vector4(1, 1, 1, 1));
            }
        }
Esempio n. 2
0
 void IDisposable.Dispose()
 {
     VeryLargeFont.Dispose();
     VeryLargeFont.Dispose();
     LargeFont.Dispose();
     MediumFont.Dispose();
     SmallFont.Dispose();
     VerySmallFont.Dispose();
     FillBrush.Dispose();
     AccentBrush.Dispose();
     DefaultBrush.Dispose();
 }
Esempio n. 3
0
        public static void ReleaseResources()
        {
            VBO?.Dispose();
            VAO?.Dispose();

            NormalFont?.Dispose();
            SmallFont?.Dispose();
            TextRenderer?.Dispose();
            UIShader?.Dispose();

            NormalFont?.Dispose();
            SmallFont?.Dispose();
            MonoFont?.Dispose();
        }
Esempio n. 4
0
        public override void Draw(GameTime gameTime)
        {
            FinalBomber.Instance.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, _gameManager.Camera.GetTransformation());

            _gameManager.Draw(gameTime, _gameManager.Camera);

            FinalBomber.Instance.SpriteBatch.End();

            FinalBomber.Instance.SpriteBatch.Begin();
            const string str = "Single Player Tests";

            FinalBomber.Instance.SpriteBatch.DrawString(BigFont, str,
                                                        new Vector2(
                                                            Config.Resolutions[Config.IndexResolution, 0] / 2f -
                                                            this.BigFont.MeasureString(str).X / 2 - 75,
                                                            0),
                                                        Color.Black);

            string cameraPosition = "Camera position: " + _gameManager.Camera.Position;

            FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, cameraPosition, new Vector2(1, 41), Color.Black);
            FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, cameraPosition, new Vector2(0, 40), Color.White);

            #region HUD
            // Window boxes
            ScoresWindowBox.Draw(FinalBomber.Instance.SpriteBatch);
            TimerWindowBox.Draw(FinalBomber.Instance.SpriteBatch);

            // Draw player HUD
            foreach (var p in _gameManager.Players)
            {
                // HUD => Item Info
                FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, p.Name + ": "
                                                            + p.Stats.Score + " pt(s)",
                                                            new Vector2(HudOrigin.X + HudMarginLeft, HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace), Color.Black);

#if DEBUG
                FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, "Player " + p.Id + ": " + (p.CellPosition).ToString(),
                                                            new Vector2(HudOrigin.X + HudMarginLeft, HudOrigin.Y + HudTopSpace + Config.HUDPlayerInfoSpace * _gameManager.Players.Count + 60 + 20 * (p.Id)), Color.Black);
#endif

                // To space the red icons and the "normal color" icons
                int iconLag = 0;

                // Player's power
                int counterRedFlames = 0;
                if (p.BombPower >= 10)
                {
                    iconLag          = 10;
                    counterRedFlames = p.BombPower / 10;
                    for (int i = 0; i < counterRedFlames; i++)
                    {
                        FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon,
                                                              new Vector2(HudOrigin.X + HudMarginLeft + 7 * i,
                                                                          HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 30),
                                                              new Rectangle(14, 0, 14, 14), Color.White);
                    }
                }
                else
                {
                    iconLag = 0;
                }
                int counterYellowFlames = p.BombPower % 10;
                for (int i = 0; i < counterYellowFlames; i++)
                {
                    FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon,
                                                          new Vector2(HudOrigin.X + HudMarginLeft + 14 * counterRedFlames + 7 * i + iconLag,
                                                                      HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 30),
                                                          new Rectangle(0, 0, 14, 14), Color.White);
                }

                // Player's bomb number
                int counterRedBombs = 0;
                if (p.CurrentBombAmount >= 10)
                {
                    iconLag         = 10;
                    counterRedBombs = p.CurrentBombAmount / 10;
                    for (int i = 0; i < counterRedBombs; i++)
                    {
                        FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon, new Vector2(HudOrigin.X + HudMarginLeft + 7 * i,
                                                                                        HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 50),
                                                              new Rectangle(42, 0, 14, 14), Color.White);
                    }
                }
                else
                {
                    iconLag = 0;
                }
                int counterBlackBombs = p.CurrentBombAmount % 10;
                int finalCounter      = 0;
                for (int i = 0; i < counterBlackBombs; i++)
                {
                    FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon,
                                                          new Vector2(HudOrigin.X + 7 * counterRedBombs + HudMarginLeft + 7 * i + iconLag, HudOrigin.Y +
                                                                      HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 50),
                                                          new Rectangle(28, 0, 14, 14), Color.White);
                    finalCounter = i;
                }

                if (p.HasBadEffect && p.BadEffect == BadEffect.NoBomb)
                {
                    FinalBomber.Instance.SpriteBatch.Draw(Cross, new Rectangle(HudOrigin.X + HudMarginLeft,
                                                                               HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 50,
                                                                               7 * counterRedBombs + 7 * finalCounter + iconLag + 15, 15), Color.White);
                }

                // Player's speed
                int counterRedShoes     = 0;
                var counterIncrementeur = (int)((p.Speed - GameConfiguration.BasePlayerSpeed) / (GameConfiguration.BasePlayerSpeed * (GameConfiguration.PlayerSpeedIncrementeurPercentage / 100))) + 1;
                if (counterIncrementeur >= 10)
                {
                    iconLag         = 10;
                    counterRedShoes = (int)(counterIncrementeur) / 10;
                    for (int i = 0; i < counterRedShoes; i++)
                    {
                        FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon, new Vector2(HudOrigin.X + HudMarginLeft + 7 * i,
                                                                                        HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 70),
                                                              new Rectangle(70, 0, 14, 14), Color.White);
                    }
                }
                else
                {
                    iconLag = 0;
                }
                int counterBlueShoes = (int)(counterIncrementeur) % 10;

                for (int i = 0; i < counterBlueShoes; i++)
                {
                    FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon,
                                                          new Vector2(HudOrigin.X + HudMarginLeft + counterRedShoes * 7 + 7 * i + iconLag,
                                                                      HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 70),
                                                          new Rectangle(56, 0, 14, 14), Color.White);
                }

                // Player's bad item GameTimer
                if (p.HasBadEffect)
                {
                    FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon, new Vector2(HudOrigin.X + HudMarginLeft,
                                                                                    HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 90),
                                                          new Rectangle(98, 0, 14, 14), Color.White);

                    int    lenght       = 200 - (int)((200 / p.BadEffectTimerLenght.TotalSeconds) * p.BadEffectTimer.TotalSeconds);
                    string badItemTimer = ((int)Math.Round(p.BadEffectTimerLenght.TotalSeconds - p.BadEffectTimer.TotalSeconds) + 1).ToString();
                    if (p.BadEffect == BadEffect.BombTimerChanged)
                    {
                        badItemTimer += " (" + p.BombTimer.TotalSeconds.ToString() + ")";
                    }

                    for (int i = 0; i < lenght; i++)
                    {
                        FinalBomber.Instance.SpriteBatch.Draw(BadItemTimerBar,
                                                              new Vector2(HudOrigin.X + HudMarginLeft + 20 + 1 * i,
                                                                          HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 90), Color.White);
                    }
                    FinalBomber.Instance.SpriteBatch.DrawString(SmallFont, badItemTimer,
                                                                new Vector2(HudOrigin.X + HudMarginLeft + 20 + 1 * (lenght / 2) - SmallFont.MeasureString(badItemTimer).X / 2,
                                                                            HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 90), Color.White);
                }
                else
                {
                    FinalBomber.Instance.SpriteBatch.Draw(ItemInfoIcon, new Vector2(HudOrigin.X + HudMarginLeft,
                                                                                    HudOrigin.Y + HudTopSpace + (p.Id) * Config.HUDPlayerInfoSpace + 90),
                                                          new Rectangle(84, 0, 14, 14), Color.White);
                }
            }

            var pos =
                new Vector2(
                    HudOrigin.X + HudMarginLeft +
                    (ControlManager.SpriteFont.MeasureString(_gameManager.GameTimer.ToString("mm") + ":" +
                                                             _gameManager.GameTimer.ToString("ss")).X) + 25,
                    HudOrigin.Y + HudTopSpace + Config.HUDPlayerInfoSpace * _gameManager.Players.Count + 22);
            FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, _gameManager.GameTimer.ToString("mm") + ":" + _gameManager.GameTimer.ToString("ss"),
                                                        pos, Color.Black);

            #endregion

#if DEBUG
            #region Debug

            if (InputHandler.KeyDown(Keys.O))
            {
                for (int x = 0; x < _gameManager.CurrentMap.Size.X; x++)
                {
                    for (int y = 0; y < _gameManager.CurrentMap.Size.Y; y++)
                    {
                        string itemMapType  = "";
                        Color  colorMapItem = Color.White;
                        if (_gameManager.CurrentMap.Board[x, y] != null)
                        {
                            switch (_gameManager.CurrentMap.Board[x, y].GetType().Name)
                            {
                            case "Wall":
                                itemMapType  = "W";
                                colorMapItem = Color.Pink;
                                break;

                            case "Bomb":
                                itemMapType  = "B";
                                colorMapItem = Color.Red;
                                break;

                            case "Player":
                                itemMapType  = "P";
                                colorMapItem = Color.Green;
                                break;

                            case "Item":
                                itemMapType  = "I";
                                colorMapItem = Color.Yellow;
                                break;

                            case "EdgeWall":
                                itemMapType  = "E";
                                colorMapItem = Color.Black;
                                break;

                            case "UnbreakableWall":
                                itemMapType  = "U";
                                colorMapItem = Color.Black;
                                break;

                            case "Teleporter":
                                itemMapType  = "T";
                                colorMapItem = Color.Blue;
                                break;

                            case "Arrow":
                                itemMapType  = "A";
                                colorMapItem = Color.DarkViolet;
                                break;
                            }
                        }
                        else
                        {
                            itemMapType = ".";
                        }

                        FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, itemMapType,
                                                                    new Vector2(x * 20, 80 + 20 * y), colorMapItem);
                    }
                }
            }
            else if (InputHandler.KeyDown(Keys.C))
            {
                for (int x = 0; x < _gameManager.CurrentMap.Size.X; x++)
                {
                    for (int y = 0; y < _gameManager.CurrentMap.Size.Y; y++)
                    {
                        if (!_gameManager.CurrentMap.CollisionLayer[x, y])
                        {
                            FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, "0",
                                                                        new Vector2(x * 20, 80 + 20 * y), Color.ForestGreen);
                        }
                        else
                        {
                            FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, "1",
                                                                        new Vector2(x * 20, 80 + 20 * y), Color.Purple);
                        }
                    }
                }
            }
            else if (InputHandler.KeyDown(Keys.H))
            {
                for (int x = 0; x < _gameManager.CurrentMap.Size.X; x++)
                {
                    for (int y = 0; y < _gameManager.CurrentMap.Size.Y; y++)
                    {
                        FinalBomber.Instance.SpriteBatch.DrawString(ControlManager.SpriteFont, _gameManager.HazardMap[x, y].ToString(),
                                                                    new Vector2(x * 30, 80 + 20 * y), Color.Black);
                    }
                }
            }
            #endregion
#endif

            FinalBomber.Instance.SpriteBatch.End();

            base.Draw(gameTime);
        }
Esempio n. 5
0
        protected override void RenderOverlay()
        {
            uint colorCursor = (uint)ColorCursor.ToArgb();

            if (UpdateOverlays)
            {
                UpdateOverlays = false;
                UpdateDrawablePositions();
                OverlayTextLabels.Clear();
                OverlayVertexesUsed = 0;

                foreach (LabelledLine line in LabelledHorLines)
                {
                    if (OverlayVertexesUsed < OverlayVertexes.Length - 2)
                    {
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.X = 0;
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.Y = (float)SampleToYPos(line.Position);
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.Z = 0.5f;
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.W = 1;
                        OverlayVertexes[OverlayVertexesUsed].Color         = line.Color;
                        OverlayVertexesUsed++;

                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.X = DirectXWidth;
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.Y = (float)SampleToYPos(line.Position);
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.Z = 0.5f;
                        OverlayVertexes[OverlayVertexesUsed].PositionRhw.W = 1;
                        OverlayVertexes[OverlayVertexesUsed].Color         = line.Color;
                        OverlayVertexesUsed++;

                        /* add the labels to the label list to draw */
                        OverlayTextLabels.AddLast(new StringLabel(line.Label, 60, (int)SampleToYPos(line.Position) + 5, line.Color));
                    }
                }

                foreach (LabelledLine line in LabelledVertLines)
                {
                    if (OverlayVertexesUsed < OverlayVertexes.Length - 4)
                    {
                        double freq = XPosFromSampleNum(line.Position);

                        if (freq >= 0 && freq < DirectXWidth)
                        {
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.X = 10 + (float)XPosFromSampleNum(line.Position);
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Y = 0;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Z = 0.5f;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.W = 1;
                            OverlayVertexes[OverlayVertexesUsed].Color         = line.Color;
                            OverlayVertexesUsed++;

                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.X = (float)XPosFromSampleNum(line.Position);
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Y = 10;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Z = 0.5f;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.W = 1;
                            OverlayVertexes[OverlayVertexesUsed].Color         = line.Color;
                            OverlayVertexesUsed++;

                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.X = (float)XPosFromSampleNum(line.Position);
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Y = 10;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Z = 0.5f;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.W = 1;
                            OverlayVertexes[OverlayVertexesUsed].Color         = line.Color;
                            OverlayVertexesUsed++;

                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.X = (float)XPosFromSampleNum(line.Position);
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Y = DirectXHeight;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.Z = 0.5f;
                            OverlayVertexes[OverlayVertexesUsed].PositionRhw.W = 1;
                            OverlayVertexes[OverlayVertexesUsed].Color         = line.Color;
                            OverlayVertexesUsed++;

                            /* add the labels to the label list to draw */
                            OverlayTextLabels.AddLast(new StringLabel(line.Label, (int)XPosFromSampleNum(line.Position) + 5, 15, line.Color));
                        }
                    }
                }
            }

            /* draw overlay */
            if (OverlayVertexesUsed > 0)
            {
                Device.DrawUserPrimitives(PrimitiveType.LineList, OverlayVertexesUsed / 2, OverlayVertexes);
            }
            foreach (StringLabel label in OverlayTextLabels)
            {
                SmallFont.DrawString(null, label.Label, label.X, label.Y, (int)label.Color);
            }

            /* draw scale lines and text */
            if (ScaleVertexesUsed > 0)
            {
                Device.DrawUserPrimitives(PrimitiveType.LineList, ScaleVertexesUsed / 2, ScaleVertexes);
            }

            for (double scalePos = ScalePosMin; scalePos <= ScalePosMax; scalePos += ScaleTextDistance)
            {
                SmallFont.DrawString(null, " " + (int)(scalePos * ScaleUnitFactor) + " " + ScaleUnit, 10, (int)SampleToYPos(scalePos), (int)(colorCursor & 0x80FFFFFF));
            }
        }
Esempio n. 6
0
        protected override void RenderAxis()
        {
            uint colorCursor  = (uint)ColorCursor.ToArgb();
            uint colorLimiter = (uint)LimiterColor.ToArgb();
            int  xPos         = (int)LastMousePos.X;
            int  yPos         = (int)LastMousePos.Y;

            float limiterLower      = (float)XPosFromSampleNum(LimiterLowerLimit);
            float limiterUpper      = (float)XPosFromSampleNum(LimiterUpperLimit);
            bool  mouseInLowerLimit = (xPos <= limiterLower);
            bool  mouseInUpperLimit = (xPos >= limiterUpper);

            /* only recalc scale lines when axis need to get updated */
            if (UpdateAxis)
            {
                UpdateAxis        = false;
                ScaleVertexesUsed = 0;

                /* update bandwith limiters */
                LimiterLines[0].PositionRhw.X = limiterLower;
                LimiterLines[0].PositionRhw.Y = 0;
                LimiterLines[0].PositionRhw.Z = 0.5f;
                LimiterLines[0].PositionRhw.W = 1;
                LimiterLines[0].Color         = colorLimiter;
                LimiterLines[1].PositionRhw.X = limiterLower;
                LimiterLines[1].PositionRhw.Y = DirectXHeight;
                LimiterLines[1].PositionRhw.Z = 0.5f;
                LimiterLines[1].PositionRhw.W = 1;
                LimiterLines[1].Color         = colorLimiter;
                LimiterLines[2].PositionRhw.X = limiterUpper;
                LimiterLines[2].PositionRhw.Y = 0;
                LimiterLines[2].PositionRhw.Z = 0.5f;
                LimiterLines[2].PositionRhw.W = 1;
                LimiterLines[2].Color         = colorLimiter;
                LimiterLines[3].PositionRhw.X = limiterUpper;
                LimiterLines[3].PositionRhw.Y = DirectXHeight;
                LimiterLines[3].PositionRhw.Z = 0.5f;
                LimiterLines[3].PositionRhw.W = 1;
                LimiterLines[3].Color         = colorLimiter;

                BuildStripRectangle(LimiterVertexesLeft, colorLimiter & 0x2FFFFFFF, 0, limiterLower);
                BuildStripRectangle(LimiterVertexesRight, colorLimiter & 0x2FFFFFFF, limiterUpper, DirectXWidth);

                int scaleCount = (int)Math.Round((ScalePosMax - ScalePosMin) / ScaleBarDistance);

                /* draw scale lines */
                for (int scaleNum = 0; scaleNum <= scaleCount; scaleNum++)
                {
                    float scalePos = (float)(ScalePosMin + scaleNum * ScaleBarDistance);

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 0;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = (float)SampleToYPos(scalePos);
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor;
                    ScaleVertexesUsed++;

                    if (scaleNum == 0 || scaleNum == scaleCount || Math.Round(scalePos / ScaleBarDistance) == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 50;
                    }
                    else if (scaleNum % 2 == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 20;
                    }
                    else
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 10;
                    }

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = (float)SampleToYPos(scalePos);
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor & 0x00FFFFFF;
                    ScaleVertexesUsed++;

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = (float)SampleToYPos(scalePos);
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor;
                    ScaleVertexesUsed++;

                    if (scalePos % 100 == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth - 50;
                    }
                    else if (scalePos % 50 == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth - 20;
                    }
                    else
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth - 10;
                    }

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = (float)SampleToYPos(scalePos);
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor & 0x00FFFFFF;
                    ScaleVertexesUsed++;
                }


                if (XAxisVerts == null || XAxisVerts.Length < XAxisLines * 4)
                {
                    XAxisVerts = new Vertex[XAxisLines * 4];
                }

                uint color1 = 0xFF101010;
                uint color2 = 0xFF404040;
                uint color3 = 0xFFFFFFFF;

                for (int pos = 0; pos < XAxisLines; pos++)
                {
                    float x = (float)(XAxisGridOffset * XZoomFactor - DisplayXOffset + (pos * ((XAxisUnit / PlotVertsEntries) * DirectXWidth) * XZoomFactor));

                    XAxisVerts[pos * 4 + 0].PositionRhw.X = x;
                    XAxisVerts[pos * 4 + 0].PositionRhw.Y = 0;
                    XAxisVerts[pos * 4 + 0].PositionRhw.Z = 0.5f;
                    XAxisVerts[pos * 4 + 0].PositionRhw.W = 1;
                    XAxisVerts[pos * 4 + 0].Color         = color1;

                    XAxisVerts[pos * 4 + 1].PositionRhw.X = x;
                    XAxisVerts[pos * 4 + 1].PositionRhw.Y = DirectXHeight / 2;
                    XAxisVerts[pos * 4 + 1].PositionRhw.Z = 0.5f;
                    XAxisVerts[pos * 4 + 1].PositionRhw.W = 1;
                    XAxisVerts[pos * 4 + 1].Color         = color2;

                    XAxisVerts[pos * 4 + 2].PositionRhw.X = x;
                    XAxisVerts[pos * 4 + 2].PositionRhw.Y = DirectXHeight / 2;
                    XAxisVerts[pos * 4 + 2].PositionRhw.Z = 0.5f;
                    XAxisVerts[pos * 4 + 2].PositionRhw.W = 1;
                    XAxisVerts[pos * 4 + 2].Color         = color2;

                    XAxisVerts[pos * 4 + 3].PositionRhw.X = x;
                    XAxisVerts[pos * 4 + 3].PositionRhw.Y = DirectXHeight;
                    XAxisVerts[pos * 4 + 3].PositionRhw.Z = 0.5f;
                    XAxisVerts[pos * 4 + 3].PositionRhw.W = 1;
                    XAxisVerts[pos * 4 + 3].Color         = color1;
                }
            }

            if (LimiterDisplayEnabled)
            {
                Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, LimiterVertexesLeft);
                Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, LimiterVertexesRight);
                Device.DrawUserPrimitives(PrimitiveType.LineList, 2, LimiterLines);

                if (mouseInLowerLimit)
                {
                    if (xPos > DirectXWidth / 2)
                    {
                        int stringWidth = SmallFont.MeasureString(null, LimiterLowerDescription, DrawTextFormat.Center).Width;
                        SmallFont.DrawString(null, LimiterLowerDescription, xPos - 30 - stringWidth, yPos + 20, (int)(colorLimiter));
                    }
                    else
                    {
                        SmallFont.DrawString(null, LimiterLowerDescription, xPos + 20, yPos + 20, (int)(colorLimiter));
                    }
                }
                if (mouseInUpperLimit)
                {
                    if (xPos > DirectXWidth / 2)
                    {
                        int stringWidth = SmallFont.MeasureString(null, LimiterUpperDescription, DrawTextFormat.Center).Width;
                        SmallFont.DrawString(null, LimiterUpperDescription, xPos - 30 - stringWidth, yPos + 20, (int)(colorLimiter));
                    }
                    else
                    {
                        SmallFont.DrawString(null, LimiterUpperDescription, xPos + 20, yPos + 20, (int)(colorLimiter));
                    }
                }
            }

            if (XAxisVerts.Length > 0)
            {
                Device.DrawUserPrimitives(PrimitiveType.LineList, XAxisVerts.Length / 2, XAxisVerts);
            }
            if (YAxisVerts.Length > 0)
            {
                Device.DrawUserPrimitives(PrimitiveType.LineList, YAxisVerts.Length / 2, YAxisVerts);
            }
        }
Esempio n. 7
0
        protected override void RenderCursor()
        {
            uint colorCursor    = (uint)ColorCursor.ToArgb();
            uint colorCursorBox = (uint)CursorBoxColor.ToArgb();

            float stubLength = (float)DirectXHeight / 10.0f;
            float xPos       = (float)LastMousePos.X;
            float yPos       = (float)LastMousePos.Y;
            float unit       = (float)(SampleFromYPos(yPos) * ScaleUnitFactor);

            if (UpdateCursor)
            {
                UpdateCursor = false;

                /* draw vertical cursor line */
                if (xPos > DirectXWidth / 2)
                {
                    CursorVertexesVert[0].PositionRhw.X = xPos - 30;
                }
                else
                {
                    CursorVertexesVert[0].PositionRhw.X = xPos + 30;
                }
                CursorVertexesVert[1].PositionRhw.X = xPos;
                CursorVertexesVert[2].PositionRhw.X = xPos;
                CursorVertexesVert[3].PositionRhw.X = xPos;

                /* horizontal line */
                CursorVertexesHor[0].PositionRhw.X = xPos - 30;
                CursorVertexesHor[0].PositionRhw.Y = yPos;

                CursorVertexesHor[1].PositionRhw.X = xPos;
                CursorVertexesHor[1].PositionRhw.Y = yPos;

                CursorVertexesHor[2].PositionRhw.X = xPos + 30;
                CursorVertexesHor[2].PositionRhw.Y = yPos;


                /* recalc lines (this is needed just once btw.) */
                CursorVertexesVert[0].PositionRhw.Y = 20;
                CursorVertexesVert[0].PositionRhw.Z = 0.5f;
                CursorVertexesVert[0].PositionRhw.W = 1;
                CursorVertexesVert[0].Color         = colorCursor & 0x00FFFFFF;

                CursorVertexesVert[1].PositionRhw.Y = 20 + stubLength;
                CursorVertexesVert[1].PositionRhw.Z = 0.5f;
                CursorVertexesVert[1].PositionRhw.W = 1;
                CursorVertexesVert[1].Color         = colorCursor;

                CursorVertexesVert[2].PositionRhw.Y = DirectXHeight - stubLength;
                CursorVertexesVert[2].PositionRhw.Z = 0.5f;
                CursorVertexesVert[2].PositionRhw.W = 1;
                CursorVertexesVert[2].Color         = colorCursor;

                CursorVertexesVert[3].PositionRhw.Y = DirectXHeight;
                CursorVertexesVert[3].PositionRhw.Z = 0.5f;
                CursorVertexesVert[3].PositionRhw.W = 1;
                CursorVertexesVert[3].Color         = colorCursor;

                CursorVertexesHor[0].PositionRhw.Z = 0.5f;
                CursorVertexesHor[0].PositionRhw.W = 1;
                CursorVertexesHor[0].Color         = colorCursor & 0x00FFFFFF;

                CursorVertexesHor[1].PositionRhw.Z = 0.5f;
                CursorVertexesHor[1].PositionRhw.W = 1;
                CursorVertexesHor[1].Color         = colorCursor;

                CursorVertexesHor[2].PositionRhw.Z = 0.5f;
                CursorVertexesHor[2].PositionRhw.W = 1;
                CursorVertexesHor[2].Color         = colorCursor & 0x00FFFFFF;
            }

            if (MouseHovering || ShowVerticalCursor)
            {
                string signalPower = unit + " " + ScaleUnit;
                string positionLabel;
                if (OverviewMode)
                {
                    positionLabel = XLabelFromSampleNum(xPos);
                }
                else
                {
                    positionLabel = XLabelFromCursorPos(xPos);
                }

                int signalPowerWidth    = SmallFont.MeasureString(null, signalPower, DrawTextFormat.Center).Width;
                int positionLabelWidth  = SmallFont.MeasureString(null, positionLabel, DrawTextFormat.Center).Width;
                int signalPowerHeight   = SmallFont.MeasureString(null, signalPower, DrawTextFormat.Center).Height;
                int positionLabelHeight = SmallFont.MeasureString(null, positionLabel, DrawTextFormat.Center).Height;

                int boxWidth  = 10 + Math.Max(signalPowerWidth, positionLabelWidth);
                int boxHeight = 10 + signalPowerHeight + positionLabelHeight;
                int boxY      = 20;
                int boxX      = (int)xPos;

                if (xPos > DirectXWidth / 2)
                {
                    boxX -= boxWidth + 25;
                }
                else
                {
                    boxX += 25;
                }

                BuildStripRectangle(CursorRectVertexes, colorCursorBox & 0x3FFFFFFF, boxX, boxX + boxWidth, boxY + boxHeight, boxY);

                Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, CursorRectVertexes);
                Device.DrawUserPrimitives(PrimitiveType.LineStrip, 3, CursorVertexesVert);

                if (MouseHovering)
                {
                    /* draw the strength into box */
                    SmallFont.DrawString(null, signalPower, boxX + 5, boxY + 5, ColorFG.ToArgb());
                    Device.DrawUserPrimitives(PrimitiveType.LineStrip, 2, CursorVertexesHor);
                }

                /* draw the horizontal into box */
                SmallFont.DrawString(null, positionLabel, boxX + 5, boxY + 5 + signalPowerHeight, ColorFG.ToArgb());
            }
        }
Esempio n. 8
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        protected override void RenderAxis()
        {
            uint colorCursor  = (uint)ColorCursor.ToArgb();
            uint colorLimiter = (uint)LimiterColor.ToArgb();
            int  xPos         = (int)LastMousePos.X;
            int  yPos         = (int)LastMousePos.Y;

            float limiterLower      = (float)(LimiterLowerLimit);
            float limiterUpper      = (float)(LimiterUpperLimit);
            bool  mouseInLowerLimit = (xPos <= limiterLower);
            bool  mouseInUpperLimit = (xPos >= limiterUpper);

            /* only recalc scale lines when axis need to get updated */
            if (UpdateAxis)
            {
                UpdateAxis        = false;
                ScaleVertexesUsed = 0;

                BuildStripRectangle(LimiterVertexesLeft, colorLimiter & 0x2FFFFFFF, 0, limiterLower);
                BuildStripRectangle(LimiterVertexesRight, colorLimiter & 0x2FFFFFFF, limiterUpper, DirectXWidth);

                int scaleCount = (int)Math.Round((ScalePosMax - ScalePosMin) / ScaleBarDistance);

                /* draw scale lines */
                for (int scaleNum = 0; scaleNum <= scaleCount; scaleNum++)
                {
                    float scalePos = (float)(ScalePosMin + scaleNum * ScaleBarDistance);

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 0;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = scalePos;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor;
                    ScaleVertexesUsed++;

                    if (scaleNum == 0 || scaleNum == scaleCount || Math.Round(scalePos / ScaleBarDistance) == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 50;
                    }
                    else if (scaleNum % 2 == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 20;
                    }
                    else
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = 10;
                    }

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = scalePos;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor & 0x00FFFFFF;
                    ScaleVertexesUsed++;

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = scalePos;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor;
                    ScaleVertexesUsed++;

                    if (scalePos % 100 == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth - 50;
                    }
                    else if (scalePos % 50 == 0)
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth - 20;
                    }
                    else
                    {
                        ScaleVertexes[ScaleVertexesUsed].PositionRhw.X = DirectXWidth - 10;
                    }

                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Y = scalePos;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.Z = 0.5f;
                    ScaleVertexes[ScaleVertexesUsed].PositionRhw.W = 1;
                    ScaleVertexes[ScaleVertexesUsed].Color         = colorCursor & 0x00FFFFFF;
                    ScaleVertexesUsed++;
                }
            }

            if (LimiterDisplayEnabled)
            {
                Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, LimiterVertexesLeft);
                Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, LimiterVertexesRight);
                Device.DrawUserPrimitives(PrimitiveType.LineList, 2, LimiterLines);

                if (mouseInLowerLimit)
                {
                    if (xPos > DirectXWidth / 2)
                    {
                        int stringWidth = SmallFont.MeasureString(null, LimiterLowerDescription, DrawTextFormat.Center).Width;
                        SmallFont.DrawString(null, LimiterLowerDescription, xPos - 30 - stringWidth, yPos + 20, (int)(colorLimiter));
                    }
                    else
                    {
                        SmallFont.DrawString(null, LimiterLowerDescription, xPos + 20, yPos + 20, (int)(colorLimiter));
                    }
                }
                if (mouseInUpperLimit)
                {
                    if (xPos > DirectXWidth / 2)
                    {
                        int stringWidth = SmallFont.MeasureString(null, LimiterUpperDescription, DrawTextFormat.Center).Width;
                        SmallFont.DrawString(null, LimiterUpperDescription, xPos - 30 - stringWidth, yPos + 20, (int)(colorLimiter));
                    }
                    else
                    {
                        SmallFont.DrawString(null, LimiterUpperDescription, xPos + 20, yPos + 20, (int)(colorLimiter));
                    }
                }
            }

            if (XAxisVerts.Length > 0)
            {
                Device.DrawUserPrimitives(PrimitiveType.LineList, XAxisVerts.Length / 2, XAxisVerts);
            }
            if (YAxisVerts.Length > 0)
            {
                Device.DrawUserPrimitives(PrimitiveType.LineList, YAxisVerts.Length / 2, YAxisVerts);
            }
        }
Esempio n. 9
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        protected void DrawBit(int bitNum, uint color1, uint color2, uint colorText)
        {
            float stubLength  = (float)DirectXHeight / 3;
            float bitStartPos = (float)(XAxisGridOffset * XZoomFactor - DisplayXOffset + ((bitNum - 0.5f) * ((XAxisUnit / PlotVertsEntries) * DirectXWidth) * XZoomFactor));
            float bitEndPos   = (float)(XAxisGridOffset * XZoomFactor - DisplayXOffset + ((bitNum + 0.5f) * ((XAxisUnit / PlotVertsEntries) * DirectXWidth) * XZoomFactor));

            //float bitStartPos = (float)(XAxisGridOffset * XZoomFactor - DisplayXOffset + ((bitNum - 0.5f) * XAxisUnit * XZoomFactor * (DirectXWidth / PlotVertsEntries)));
            //float bitEndPos = (float)(XAxisGridOffset * XZoomFactor - DisplayXOffset + ((bitNum + 0.5f) * XAxisUnit * XZoomFactor * (DirectXWidth / PlotVertsEntries)));
            float yPos = DirectXHeight / 2;

            if (bitNum >= 0 && bitNum < BurstBits.Length)
            {
                yPos = BurstBits[bitNum] ? stubLength : (DirectXHeight - stubLength);
            }
            else
            {
                return;
            }


            /* draw bit margins */
            CursorVertexes[0].PositionRhw.X = bitStartPos;
            CursorVertexes[0].PositionRhw.Y = DirectXHeight / 2;
            CursorVertexes[0].PositionRhw.Z = 0.5f;
            CursorVertexes[0].PositionRhw.W = 1;
            CursorVertexes[0].Color         = color2;

            CursorVertexes[1].PositionRhw.X = bitStartPos;
            CursorVertexes[1].PositionRhw.Y = yPos;
            CursorVertexes[1].PositionRhw.Z = 0.5f;
            CursorVertexes[1].PositionRhw.W = 1;
            CursorVertexes[1].Color         = color1;

            CursorVertexes[2].PositionRhw.X = bitEndPos;
            CursorVertexes[2].PositionRhw.Y = DirectXHeight / 2;
            CursorVertexes[2].PositionRhw.Z = 0.5f;
            CursorVertexes[2].PositionRhw.W = 1;
            CursorVertexes[2].Color         = color2;

            CursorVertexes[3].PositionRhw.X = bitEndPos;
            CursorVertexes[3].PositionRhw.Y = yPos;
            CursorVertexes[3].PositionRhw.Z = 0.5f;
            CursorVertexes[3].PositionRhw.W = 1;
            CursorVertexes[3].Color         = color1;

            Device.DrawUserPrimitives(PrimitiveType.LineList, 2, CursorVertexes);


            /* horizontal top line */
            CursorVertexes[0].PositionRhw.X = (float)bitStartPos;
            CursorVertexes[0].PositionRhw.Y = yPos;
            CursorVertexes[0].PositionRhw.Z = 0.5f;
            CursorVertexes[0].PositionRhw.W = 1;
            CursorVertexes[0].Color         = color1;

            CursorVertexes[1].PositionRhw.X = (float)bitEndPos;
            CursorVertexes[1].PositionRhw.Y = yPos;
            CursorVertexes[1].PositionRhw.Z = 0.5f;
            CursorVertexes[1].PositionRhw.W = 1;
            CursorVertexes[1].Color         = color1;


            Device.DrawUserPrimitives(PrimitiveType.LineList, 1, CursorVertexes);
            SmallFont.DrawString(null, (bitNum + 1).ToString(), (int)(bitStartPos + bitEndPos) / 2, (int)DirectXHeight / 2, (int)colorText);
        }