void Start() { slowTime = character.GetComponent <SlowTime>(); playerManager = character.GetComponent <PlayerManager>(); weapon = character.GetComponentInChildren <Weapon>(); timerScript = UI.GetComponent <Timer>(); }
// Start is called before the first frame update void Start() { slowTime = character.GetComponent <SlowTime>(); playerManager = character.GetComponent <PlayerManager>(); rotator = character.GetComponentInChildren <Rotator>(); weapon = character.GetComponentInChildren <Weapon>(); flipper = character.GetComponent <Flipper>(); }
// Start is called before the first frame update void Start() { transform.position = new Vector3(player.transform.position.x, transform.position.y, transform.position.z); previousPos = transform; isEvent = false; isMove = false; camera = GetComponent <FollowCamera>(); slow = GetComponent <SlowTime>(); StartCoroutine(CameraMove()); }
// Use this for initialization void Start() { _anim = GetComponent<Animator>(); flashingScreen = GameObject.FindWithTag(Tags.flashingScreenObjectTag).GetComponent<FlashingScreen>(); _scoreScript = GameObject.FindWithTag(Tags.UITag).GetComponent<Score>(); _slowTimeScript = GameObject.FindWithTag(Tags.UITag).GetComponent<SlowTime>(); _rb2D = this.GetComponent<Rigidbody2D>(); this.gameObject.tag = Tags.playerTag; _currentScoreScript = GameObject.FindWithTag(Tags.currentScoreTag).GetComponent<CurrentScore>(); }
// Start is called before the first frame update void Start() { camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShakeScript>(); slow = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <SlowTime>(); }
// Update is called once per frame void Awake() { slowTime = mainCharacter.GetComponent <SlowTime>(); audioSource = audioSourceObject.GetComponent <AudioSource>(); this.fixedDeltaTime = Time.fixedDeltaTime; }