Esempio n. 1
0
        public void Stun(float stunTimeMS, float stunSpeedMod, float ballImpulse)
        {
            if (m_properties.Invincible)
            {
                return;
            }

            if (m_properties.Stunned)
            {
                return;
            }

            PlayerStunEffect stunEffect = new PlayerStunEffect();

            stunEffect.SetDuration(stunTimeMS);
            stunEffect.Parameters = new StunParamters()
            {
                BallImpulse = ballImpulse
            };

            if (m_ball != null)
            {
                SlowEffect slowEffect = new SlowEffect();
                slowEffect.SetDuration(80);
                m_ball.AddEffect(slowEffect);
            }

            AddEffect(stunEffect);
        }
Esempio n. 2
0
    public override void Effect(GameObject target)
    {
        target.GetComponent <Life>().DealDamage(damage);
        target.AddComponent <SlowEffect>();
        SlowEffect eff = target.GetComponent <SlowEffect>();

        eff.SetDuration(slowDuration);
        eff.SetSlowAmount(slowAmount);
    }
Esempio n. 3
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player" && !m_effectAdded)
     {
         other.gameObject.AddComponent <SlowEffect>();
         SlowEffect slow = other.gameObject.GetComponent <SlowEffect>();
         slow.SetDuration(m_freezeDur);
         slow.SetSlowAmount(100);
         m_effectAdded = true;
     }
 }