private SlotitemModel[] CreateModelArray(bool isExSlot) { SlotitemModel[] array = isExSlot ? mRemodelManager.GetSlotitemExList(mTargetShipModel.MemId) : mRemodelManager.GetSlotitemList(mTargetShipModel.MemId, slotitemCategory); List <SlotitemModel> list = new List <SlotitemModel>(array); SlotitemUtil.Sort(list, SlotitemUtil.SlotitemSortKey.Type3); if (array.Length == 0) { mMessage.localScale = Vector3.one; } else { mMessage.localScale = Vector3.zero; } return(list.ToArray()); }
private SlotitemModel[] CreateModelArray(bool isExSlot) { SlotitemModel[] array; if (!isExSlot) { array = this.mRemodelManager.GetSlotitemList(this.mTargetShipModel.MemId, this.slotitemCategory); } else { array = this.mRemodelManager.GetSlotitemExList(this.mTargetShipModel.MemId); } List <SlotitemModel> list = new List <SlotitemModel>(array); SlotitemUtil.Sort(list, SlotitemUtil.SlotitemSortKey.Type3); if (array.Length == 0) { this.mMessage.set_localScale(Vector3.get_one()); } else { this.mMessage.set_localScale(Vector3.get_zero()); } return(list.ToArray()); }
private void _UpdateUnsetSlotitems() { _unset_slotitem = SlotitemUtil.__GetUnsetSlotitems__(); SlotitemUtil.Sort(_unset_slotitem, SlotitemUtil.SlotitemSortKey.Type3); }