Esempio n. 1
0
    void HandleMovement(SlothStats.E_STATE _state)
    {
        //Set proper velocity
        if (_state == SlothStats.E_STATE.FALLING)
        {
            velocity = new Vector2(0, -gravity);
        }
        else if (_state == SlothStats.E_STATE.WALKING)
        {
            velocity = new Vector2(movementSpeed, 0);
        }
        else if (_state == SlothStats.E_STATE.STUNNED)
        {
            velocity = new Vector2(0, 0);
        }
        else if (_state == SlothStats.E_STATE.KILLED)
        {
            velocity = new Vector2(0, -gravity);
        }
        else if (_state == SlothStats.E_STATE.FINISHED)
        {
            velocity = new Vector2(0, 0);
        }

        //apply velocity to position
        transform.Translate(velocity * Time.deltaTime);
    }
    //FUNCTION IS CALLED FROM 'SlothStats' WHEN STATE IS CHANGED
    public void SetAnimation(SlothStats.E_STATE _state)
    {
        //destroy previous anim object
        if (ref_AnimObject != null)
        {
            Destroy(ref_AnimObject);
        }

        //SetAnimation animation
        if (_state == SlothStats.E_STATE.FALLING)
        {
            ref_AnimObject = (GameObject)Instantiate(pref_FallingAnim, transform.position, Quaternion.identity);
        }
        else if (_state == SlothStats.E_STATE.WALKING)
        {
            Vector2 startPos = new Vector2(transform.position.x, transform.position.y - 0.8f);
            ref_AnimObject = (GameObject)Instantiate(pref_WalkingAnim, startPos, Quaternion.identity);
        }
        else if (_state == SlothStats.E_STATE.STUNNED)
        {
            Vector2 startPos = new Vector2(transform.position.x, transform.position.y - 0.1f);
            ref_AnimObject = (GameObject)Instantiate(pref_FallingAnim, startPos, Quaternion.identity);
        }
        else if (_state == SlothStats.E_STATE.KILLED)
        {
            Vector2 startPos = new Vector2(transform.position.x, transform.position.y - 1f);
            ref_AnimObject = (GameObject)Instantiate(pref_FallingAnim, startPos, Quaternion.identity);
        }
        else if (_state == SlothStats.E_STATE.FINISHED)
        {
            Vector2 startPos = new Vector2(transform.position.x, transform.position.y - 0.95f);
            ref_AnimObject = (GameObject)Instantiate(pref_FinishedAnim, startPos, Quaternion.identity);
        }
        //set new anim object as parent
        ref_AnimObject.name = "AnimatedObject_" + _state.ToString();
        ref_AnimObject.transform.SetParent(transform);
    }