public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: m_CardClubOnly = reader.ReadBool(); goto case 1; case 1: m_MembershipCard = reader.ReadBool(); goto case 0; case 0: // Release 0 { m_Active = reader.ReadBool(); m_Cost = reader.ReadInt(); m_Won = reader.ReadInt(); m_LastPay = reader.ReadInt(); m_SlotTheme = (SlotThemeType)reader.ReadInt(); m_TotalSpins = reader.ReadInt(); m_TotalCollected = reader.ReadInt(); m_TotalWon = reader.ReadInt(); m_ErrorCode = reader.ReadInt(); m_InUseBy = reader.ReadMobile(); m_LastPlayed = reader.ReadDateTime(); m_LastWonBy = reader.ReadMobile(); m_LastWonByDate = reader.ReadDateTime(); m_LastWonAmount = reader.ReadInt(); m_isProgMaster = reader.ReadBool(); m_ProgressivePercent = reader.ReadInt(); m_ProgressiveMaster = reader.ReadItem(); m_ProgressiveJackpot = reader.ReadInt(); m_DefaultStartProgressive = reader.ReadInt(); m_ShowPayback = reader.ReadBool(); m_PaybackType = (PaybackType)reader.ReadInt(); m_BonusRound = (BonusRoundType)reader.ReadInt(); m_ScatterPay = (ScatterType)reader.ReadInt(); m_Rewards = (JackpotRewardType)reader.ReadInt(); m_AnnounceJackpot = reader.ReadBool(); m_CreditCashOut = reader.ReadInt(); m_CreditATMLimit = reader.ReadInt(); m_CreditATMIncrements = reader.ReadInt(); m_AnyBars = reader.ReadBool(); m_PlayerSounds = reader.ReadBool(); m_OrigHue = reader.ReadInt(); this.m_RandomMin = reader.ReadTimeSpan(); this.m_RandomMax = reader.ReadTimeSpan(); m_ProfReel[0] = reader.ReadString(); m_ProfReel[1] = reader.ReadString(); m_ProfReel[2] = reader.ReadString(); m_ProfPayTable = reader.ReadString(); m_ProfSymbols = reader.ReadString(); for (int i = 0; i < 11; i++) m_jackpotStats[i] = reader.ReadInt(); int count = reader.ReadInt(); m_SlotSlaves = new ArrayList(count); for (int i = 0; i < count; ++i) { Item item = reader.ReadItem(); if (item != null) m_SlotSlaves.Add(item); } break; } } if (m_OrigHue != -1 && m_Active) { this.Hue = m_OrigHue; m_OrigHue = -1; } SetupTheme(m_SlotTheme, false); }
private void ProfileAll() { //m_ProfileAll = true; for (int i = 0; i < (int)SlotThemeType.TrophyHunter; i++) { m_isProgMaster = false; m_ProgressiveJackpot = 0; m_ProgressivePercent = 0; m_SlotTheme = (SlotThemeType)i; SetupTheme(m_SlotTheme, true); for (int h = 0; h < (int)PaybackType.Random; h++) { m_PaybackType = (PaybackType)h; m_Profile = true; SetupOddsTable(m_PaybackType, true); Profile(false, 5); m_Profile = false; } } m_ProfileAll = false; }
private void SetupTheme(SlotThemeType theme, bool initialize) { switch (theme) { case SlotThemeType.MinerMadness: MinerMadness(initialize); break; case SlotThemeType.GruesomeGambling: GruesomeGambling(initialize); break; case SlotThemeType.FarmerFaceoff: FarmerFaceoff(initialize); break; case SlotThemeType.OffToTheRaces: OffToTheRaces(initialize); break; case SlotThemeType.LadyLuck: LadyLuck(initialize); break; case SlotThemeType.Classic: Classic(initialize); break; case SlotThemeType.ClassicII: ClassicII(initialize); break; case SlotThemeType.ClassicIII: ClassicIII(initialize); break; case SlotThemeType.Holiday1: Holiday1(initialize); break; #if MINIHOUSES case SlotThemeType.MiniHouses: MiniHouses(initialize); break; #endif case SlotThemeType.Pirates: Pirates(initialize); break; case SlotThemeType.PowerScrolls: PowerScrolls(initialize); break; case SlotThemeType.StatScrolls: StatScrolls(initialize); break; case SlotThemeType.TailorTreats: TailorTreats(initialize); break; case SlotThemeType.TrophyHunter: TrophyHunter(initialize); break; default: string text = String.Format("Unknown Theme ({0})! Slot Machine Offline.", m_SlotTheme); this.PublicOverheadMessage(0, this.Hue, false, text); SlotOffline(8003); break; } SetupOddsTable(m_PaybackType, true); m_ReelOne = m_Symbols[0]; m_ReelTwo = m_Symbols[0]; m_ReelThree = m_Symbols[0]; }
public TurboSlot() : base(3804) { Movable = false; m_SlotTheme = SlotThemeType.Classic; SetupTheme(m_SlotTheme, true); m_Active = false; }