Esempio n. 1
0
 void Start()
 {
     weaponUI = GetComponentInChildren <WeaponUI>();
     weaponUI.transform.GetChild(0).gameObject.SetActive(true);
     slotMachinePointAggegator = GetComponentInChildren <SlotMachinePointAggegator>();
     weaponUI.transform.GetChild(0).gameObject.SetActive(false);
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     Text[] texts = GetComponentsInChildren <Text>();
     foreach (Text t in texts)
     {
         if (t.name.Equals(scoreTextName))
         {
             scoreText = t;
         }
     }
     aggregator = GetComponentInChildren <SlotMachinePointAggegator>();
 }