Esempio n. 1
0
        private void DrawInventory()
        {
            inventory?.Dispose();
            hotbar?.Dispose();
            inventory = new SlotGroup(new RenderedSlot[3 * 9], SlotGroupType.inventory, player.status.containers.inventory);
            hotbar    = new SlotGroup(new RenderedSlot[9], SlotGroupType.hotbar, player.status.containers.inventory);

            // Draw inventory grid.
            if (yoff != 0)
            {
                yoff += 20 + SIZE;
            }
            else
            {
                yoff = Y_OFFSET;
            }

            for (int y = 0; y < inventory.slots.Length / 9; y++)
            {
                for (int x = 0; x < 9; x++)
                {
                    inventory.Add(CreateSlot(x * SIZE, yoff + y * SIZE, (byte)(y * 9 + x + 9)));
                }
            }
            yoff += (inventory.slots.Length / 9 - 1) * SIZE + 20;
            // Draw hotbar grid.
            for (int x = 0; x < 9; x++)
            {
                hotbar.Add(CreateSlot(x * SIZE, yoff + SIZE, (byte)(9 * 3 + 9 + x)));
            }

            this.Size = new Size(this.Size.Width, yoff + SIZE * 2 + 50);
        }
Esempio n. 2
0
 private void DrawContainer()
 {
     // Dispose of old information.
     container?.Dispose();
     container = new SlotGroup(new RenderedSlot[selectedWinow.slotCount], SlotGroupType.chest, selectedWinow);
     // Draw grid.
     for (int y = 0; y < selectedWinow.slotCount / 9; y++)
     {
         for (int x = 0; x < 9; x++)
         {
             yoff = Y_OFFSET + y * SIZE;
             container.Add(CreateSlot(x * SIZE, yoff, (byte)(y * 9 + x)));
         }
     }
 }