public override void OnDamage(int damage, Vector2 hitPoint, Vector2 normal, float power = 1f) { rigid.velocity = Vector2.zero; rigid.AddForce(normal * -damage * 2 + new Vector2(0, 3f), ForceMode2D.Impulse); slimeAnim.SetHit(); base.OnDamage(damage, hitPoint, normal); ai.SetHit(); // 일시적으로 ai 정지 및 일정시간후 다시 돌아옴 }
public override void OnDamage(int damage, Vector2 hitPoint, Vector2 normal) { rigid.AddForce(-normal * damage * 2, ForceMode2D.Impulse); anim.SetHit(); base.OnDamage(damage, hitPoint, normal); BloodParticle bp = PoolManager.GetItem <BloodParticle>(); bp.SetRotation(normal); bp.SetParticleColor(hitColor); bp.Play(hitPoint); }