public static UnityEngine.Vector4 Convert(SlimMath.Vector4 v) { return(new UnityEngine.Vector4(v.X, v.Y, v.Z, v.W)); }
/// <summary> /// Initializes a new instance of the <see cref="GorgonColor"/> struct. /// </summary> /// <param name="color">The 3D vector to convert to a color.</param> public GorgonColor(Vector4 color) : this(color.X, color.Y, color.Z, color.W) { }