void Update() { if (_isCoinsTextNotNull) { coinsText.SetNumber(GameStateManager.instance.Coins); } if (_isHighScoreTextNotNull) { highScoreText.SetNumber(GameStateManager.instance.HighScore); } if (_isScoreTextNotNull) { scoreText.SetNumber(ScoreManager.instance.score); } }
public void GameOverAnimationEnded() { newCoinsText.SetNumber(ScoreManager.instance.GetCoinsFromScore()); }