public override void Start() { base.Start(); sliderBar = GetComponentInChildren <SliderBar>(); sliderBar.SetSliderValues(character.characterInfo.health.GetValue(), character.characterInfo.health.GetCurrentValue()); sliderBar.gameObject.SetActive(false); }
void UpdateXP() { experience += addXpAmount; if (experience >= maxXp) { experience -= maxXp; level++; levelText.SetText(level.ToString()); } xpSlider.SetSliderValues(0, maxXp, experience); }
void UpdateXP() { experience += addXpAmount; if (experience >= maxXp) { int levelsGained = experience / maxXp; experience -= maxXp * levelsGained; level += levelsGained; levelText.SetText(level.ToString()); } xpSlider.SetSliderValues(0, maxXp, experience); }
void UpdateStatus() { healthSlider.SetSliderValues(0, maxSecondary.health, currentSecondary.health); magicSlider.SetSliderValues(0, maxSecondary.magic, currentSecondary.magic); energySlider.SetSliderValues(0, maxSecondary.energy, currentSecondary.energy); }