Esempio n. 1
0
        public static UnityAction <float> AddOnValueChangedActionThrottled(this Slider self, Action <float> onValueChanged, double delayInMs = 1000)
        {
            EventHandler <float> action = (_, newFloat) => { onValueChanged(newFloat); };
            var throttledAction         = action.AsThrottledDebounce(delayInMs, skipFirstEvent: true);

            return(self.AddOnValueChangedAction((newValue) => {
                throttledAction(self, newValue);
                return true;
            }));
        }