Esempio n. 1
0
    private void Start()
    {
        _door   = GetComponentInChildren <SlideDoor>();
        _pieces = GetComponentsInChildren <IPuzzlePiece>();

        foreach (IPuzzlePiece piece in _pieces)
        {
            piece.PuzzleMaster = this;
        }

        _door.isInteractable = _pieces.Length == 0;
    }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     slideDoorScript = door.GetComponent <SlideDoor>();
 }