public static void RotateControl(Vector3 axis, float deg)
 {
     if (objectInControl)
     {
         objectInControl.Rotate(axis, deg);
     }
     else   // Move Manager
     {
         float value = Manager4D.instance.transform4D.localPosition.w;
         value = Mathf.Clamp(value + deg / 360f / 5f, -0.5f, 0.5f);
         Manager4D.instance.transform4D.localPosition = new Vector4(0, 0, 0, value);
         SlideBarCtrl.SetValue(2f * value);
     }
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Awake()
 {
     instance = this;
 }