public void TriggerLieDown() { if (!triggerLieDownOnce) { triggerLieDownOnce = true; r_sleepingAndWaking.LieDown(); } }
public override void InteractTrigger() { base.InteractTrigger(); sleepingScript.LieDown(); }
public void TriggerLieDown() { if (!triggerLieDownOnce) { triggerLieDownOnce = true; r_sleepingAndWaking.LieDown(); } }
public override void InteractTrigger() { base.InteractTrigger(); sleepingScript.LieDown(); }