Esempio n. 1
0
        public void StateSequenceCheckingLogEntryVisitorTest_FailingCase()
        {
            var stateA  = new SleepState(2);
            var stateB  = new TurnState(0.0, 1.0);
            var checker = new StateSequenceCheckingLogEntryVisitor();

            checker.RegisterAsVisitor(brain);
            checker.StateTypeSequence.Enqueue(stateA.GetType());
            checker.StateTypeSequence.Enqueue(stateB.GetType());

            brain.CurrentState = stateB;
            brain.CurrentState = stateA;
            Assert.False(checker.AreAllStatesVisited());
        }
Esempio n. 2
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        public void StateSequenceCheckingLogEntryVisitorTest_SuccessfulCase()
        {
            var stateA  = new SleepState(2);
            var stateB  = new TurnState(0.0, 1.0);
            var checker = new StateSequenceCheckingLogEntryVisitor();

            checker.RegisterAsVisitor(brain);
            checker.IgnoreIdleState = true;
            checker.StateTypeSequence.Enqueue(stateA.GetType());
            checker.StateTypeSequence.Enqueue(stateB.GetType());
            Assert.False(checker.AreAllStatesVisited());
            brain.CurrentState = stateA;
            WaitTicks(2);
            Assert.False(checker.AreAllStatesVisited());
            brain.CurrentState = stateB;
            WaitTicks(3);
            Assert.True(checker.AreAllStatesVisited());

            brain.CurrentState = stateA;
            WaitTicks(2);
            Assert.False(checker.AreAllStatesVisited());
        }
Esempio n. 3
0
 private void UpdateSleepPhaseDisplay(object sender, SleepState phase)
 {
     this.sleepPhaseLabel.Text = phase.GetType().ToString();
 }