Esempio n. 1
0
        internal static void StopSleep(Player player, bool skipAnims = false)
        {
            if (!sleeping)
            {
                return;
            }
            //Subscribe(player,false);
            if (sleepLocation == SleepLocation.Bed)
            {
                sleepBed.ExitInUseMode(player, skipAnims);
            }
            else if (sleepLocation == SleepLocation.Floor)
            {
                sleeping = false;
                if (DayNightCycle.main.IsInSkipTimeMode())
                {
                    DayNightCycle.main.StopSkipTimeMode();
                }
                player.timeLastSleep = DayNightCycle.main.timePassedAsFloat;
                uGUI_PlayerSleep.main.StopSleepScreen();

                MainCameraControl.main.lookAroundMode = false;
                player.cinematicModeActive            = false;
                sleepLocation  = SleepLocation.None;
                sleepStartTime = 0;
            }
        }
Esempio n. 2
0
 internal static void StartSleep(Player player)
 {
     if (sleeping)
     {
         return;
     }
     if (player.cinematicModeActive)
     {
         return;
     }
     if (DayNightCycle.main.IsInSkipTimeMode())
     {
         return;
     }
     if (!GetCanSleep(Player.main))
     {
         return;
     }
     player.cinematicModeActive = true;
     MainCameraControl.main.viewModel.localRotation = Quaternion.identity;
     DayNightCycle.main.SkipTime(sleepDurationGametime, sleepDurationRealtime);
     uGUI_PlayerSleep.main.StartSleepScreen();
     sleeping       = true;
     sleepLocation  = SleepLocation.Floor;
     sleepStartTime = DayNightCycle.main.GetDayNightCycleTime();
 }
Esempio n. 3
0
        internal static void MainSceneUnloaded()
        {
            gameObject = null;
            component  = null;

            sleeping       = false;
            sleepStartTime = 0f;
            sleepLocation  = SleepLocation.None;
            sleepBed       = null;

            sitting         = false;
            sittingLocation = SittingLocation.None;
            sittingBench    = null;

            keySleepStartDown = false;
            keySleepStopDown  = false;
        }