internal static unsafe void Invoke(IntPtr obj, SlateBrush InBrush) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((SlateBrush *)(b + 0)) = InBrush; Main.GetProcessEvent(obj, SetLowQualityFallbackBrush_ptr, new IntPtr(p));; } }
internal static unsafe MaterialInstanceDynamic Invoke(SlateBrush Brush) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((SlateBrush *)(b + 0)) = Brush; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, GetDynamicMaterial_ptr, new IntPtr(p));; return(*((IntPtr *)(b + 160))); } }
internal static unsafe void Invoke(SlateBrush Brush, Texture2D Texture) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((SlateBrush *)(b + 0)) = Brush; *((IntPtr *)(b + 160)) = Texture; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, SetBrushResourceToTexture_ptr, new IntPtr(p));; } }
internal static unsafe Texture2D Invoke(SlateBrush Brush) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((SlateBrush *)(b + 0)) = Brush; Main.GetProcessEvent(WidgetBlueprintLibrary.DefaultObject, GetBrushResourceAsTexture2D_ptr, new IntPtr(p));; return(*((IntPtr *)(b + 160))); } }
internal static unsafe bool Invoke(SlateBrush A, SlateBrush B) { long *p = stackalloc long[] { 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L, 0L }; byte *b = (byte *)p; *((SlateBrush *)(b + 0)) = A; *((SlateBrush *)(b + 160)) = B; Main.GetProcessEvent(SlateBlueprintLibrary.DefaultObject, EqualEqual_SlateBrush_ptr, new IntPtr(p));; return(*((bool *)(b + 320))); } }
///<summary>Set Brush</summary> public void SetBrush(SlateBrush InBrush) => Border_methods.SetBrush_method.Invoke(ObjPointer, InBrush);
///<summary>Set Low Quality Fallback Brush</summary> public void SetLowQualityFallbackBrush(SlateBrush InBrush) => BackgroundBlur_methods.SetLowQualityFallbackBrush_method.Invoke(ObjPointer, InBrush);
///<summary>@return Whether brushes A and B are identical.</summary> public static bool EqualEqual_SlateBrush(SlateBrush A, SlateBrush B) => SlateBlueprintLibrary_methods.EqualEqual_SlateBrush_method.Invoke(A, B);
///<summary>Gets the material that allows changes to parameters at runtime.</summary> ///<remarks> ///The brush must already have a material assigned to it, ///if it does it will automatically be converted to a MID. /// ///@return A material that supports dynamic input from the game. ///</remarks> public static MaterialInstanceDynamic GetDynamicMaterial(SlateBrush Brush) => WidgetBlueprintLibrary_methods.GetDynamicMaterial_method.Invoke(Brush);
///<summary>Gets the brush resource as a texture 2D.</summary> public static Texture2D GetBrushResourceAsTexture2D(SlateBrush Brush) => WidgetBlueprintLibrary_methods.GetBrushResourceAsTexture2D_method.Invoke(Brush);
///<summary>Gets the brush resource as a material.</summary> public static MaterialInterface GetBrushResourceAsMaterial(SlateBrush Brush) => WidgetBlueprintLibrary_methods.GetBrushResourceAsMaterial_method.Invoke(Brush);
///<summary>Gets the resource object on a brush. This could be a UTexture2D or a UMaterialInterface.</summary> public static UObject GetBrushResource(SlateBrush Brush) => WidgetBlueprintLibrary_methods.GetBrushResource_method.Invoke(Brush);