void BeamAttack()
    {
        GetAnimRig().SetTrigger("Beam");
        SlashBehavior beamu     = Instantiate(beam);
        Vector3       offset    = Vector2.zero;
        Vector2       playerPos = GetPlayer().transform.position;

        if (playerPos.y > transform.position.y && Mathf.Abs(transform.position.y - playerPos.y) < Mathf.Abs(transform.position.x - playerPos.x))
        {
            offset += new Vector3(0, 100, 0);
        }
        if (playerPos.y < transform.position.y && Mathf.Abs(transform.position.y - playerPos.y) < Mathf.Abs(transform.position.x - playerPos.x))
        {
            offset += new Vector3(0, -100, 0);
        }
        if (playerPos.x > transform.position.x && Mathf.Abs(transform.position.y - playerPos.y) > Mathf.Abs(transform.position.x - playerPos.x))
        {
            offset += new Vector3(0, 100, 0);
        }
        if (playerPos.x < transform.position.x && Mathf.Abs(transform.position.y - playerPos.y) > Mathf.Abs(transform.position.x - playerPos.x))
        {
            offset += new Vector3(0, -100, 0);
        }
        offset = transform.position + offset;
        beamu.SetEdges(transform.position, offset);
        beamu.transform.localScale = new Vector2(Vector2.Distance(transform.position, offset), 1f);
        beamu.transform.position   = new Vector2((transform.position.x + offset.x) / 2, (transform.position.y + offset.y) / 2);
        beamu.transform.LookAt(transform.position);
        beamu.transform.rotation = new Quaternion(0, 0, beamu.transform.rotation.z, beamu.transform.rotation.w);
    }
    void SpawnSlash(Vector2 start, Vector2 end)
    {
        SlashBehavior slesh = Instantiate(slosh);

        slesh.SetEdges(start, end);
        slesh.transform.localScale = new Vector2(Vector2.Distance(start, end), 1f);
        slesh.transform.position   = new Vector2((start.x + end.x) / 2, (start.y + end.y) / 2);
        slesh.transform.LookAt(start);
        slesh.transform.rotation = new Quaternion(0, 0, slesh.transform.rotation.z, slesh.transform.rotation.w);
    }