public bhkCMSDMaterial() { unchecked { material = (SkyrimHavokMaterial)0; } }
//Constructor public HavokMaterial() { unchecked { unknownInt = (uint)0; material_ob = (OblivionHavokMaterial)0; material_fo = (Fallout3HavokMaterial)0; material_sk = (SkyrimHavokMaterial)0; } }