Esempio n. 1
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        private static void TestFactorizationOfBeam3DStiffness()
        {
            double tolerance = double.Epsilon;

            // Unconstrained beam. 3D problem: 6 rigid body modes, 0 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Beam3DElementMatrix.UnconstrainedStiffness), 6, tolerance);

            // Pinned beam. 3D problem: 6 rigid body modes, 3 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Beam3DElementMatrix.PinnedStiffness), 3, tolerance);

            // Clamped beam. 3D problem: 6 rigid body modes, 6 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Beam3DElementMatrix.ClampedStiffness), 0, tolerance);
        }
Esempio n. 2
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        private static void TestFactorizationOfQuad4Stiffness()
        {
            double tolerance = 1E-7;

            // Unconstrained beam. 2D problem: 3 rigid body modes, 0 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Quad4ElementMatrix.UnconstrainedStiffness), 3, tolerance);

            // Pinned beam. 2D problem: 3 rigid body modes, 2 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Quad4ElementMatrix.PinnedStiffness), 1, tolerance);

            // Clamped beam. 2D problem: 3 rigid body modes, 3 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Quad4ElementMatrix.ClampedStiffness), 0, tolerance);
        }
Esempio n. 3
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        private static void TestFactorizationOfHexa8Stiffness()
        {
            double toleranceMSolve = 1E-2;
            double toleranceAbaqus = 1E-4;

            // Unconstrained beam. 3D problem: 6 rigid body modes, 0 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Hexa8ElementMatrix.UnconstrainedStiffness), 6, toleranceMSolve);

            // Pinned beam. 3D problem: 6 rigid body modes, 3 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Hexa8ElementMatrix.PinnedStiffness), 3, toleranceMSolve);

            // Clamped beam. 3D problem: 6 rigid body modes, 6 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Hexa8ElementMatrix.ClampedStiffness), 0, toleranceMSolve);

            // Unconstrained beam. 3D problem: 6 rigid body modes, 0 are constrained
            CheckFactorization(SkylineMatrix.CreateFromArray(Hexa8ElementMatrixAbaqus.UnconstrainedStiffness), 6, toleranceAbaqus);
        }
        private static void TestConversionFullToSkyline()
        {
            var matrices = new List <double[, ]>
            {
                DiagonalIndefinite.BuildeIndefiniteMatrix(20), GlobalMatrixAssembly.GlobalMatrix, SparsePosDef10by10.Matrix,
                SparseSymm5by5.Matrix, SymmPosDef10by10.Matrix, SymmSingular10by10.Matrix
            };

            foreach (double[,] matrix in matrices)
            {
                var full             = Matrix.CreateFromArray(matrix);
                var skylineFromArray = SkylineMatrix.CreateFromArray(matrix);
                var skylineFromFull  = SkylineMatrix.CreateFromMatrix(full);
                comparer.AssertEqual(full, skylineFromArray);
                comparer.AssertEqual(full, skylineFromFull);
            }
        }