// Use this for initialization void Start() { sceneTitle = transform.GetChild(0).GetChild(0).gameObject.GetComponent<Text>(); yawWithCam = GetComponent<YawWithCamera>(); selector = FindObjectOfType<SkyboxSelect>(); selector.onSceneSwitchCallbacks.Add(newScene); newScene(); }
// Use this for initialization void Start() { selector = GetObjects.getSkyboxSelctor(); mediaPlayer = gameObject.GetComponent<MediaPlayerCtrl>(); if (mediaPlayer != null) { mediaPlayer.OnEnd = onVidEnd; } }
// Use this for initialization void Start() { select = GetObjects.getSkyboxSelctor(); thisRenderer = GetComponent<Renderer>(); }
//////////////////////////////////////////////////////////// //////////////// INITIALIZE VARIABLES ////////////////// //////////////////////////////////////////////////////////// private bool initializeVariables() { if (scenesAndXMLs == null) { scenesAndXMLs = new Dictionary<GameObject, XmlNode>(); } if (selector == null) { selector = FindObjectOfType<SkyboxSelect>(); if (selector == null) { Debug.LogError("Skybox select could not be found in the scene"); return false; } } if (inGameSceneTitles == null) { // Initialize and populate the scene dictionary inGameSceneTitles = new Dictionary<string, GameObject>(); for (int childIndex = 0; childIndex < selector.gameObject.transform.childCount; childIndex++) { GameObject childObject = selector.gameObject.transform.GetChild(childIndex).gameObject; inGameSceneTitles.Add(childObject.name, childObject); } } return initializeXmlTourScenes(); }
void Start() { initialPosition = transform.position; selector = FindObjectOfType(typeof(SkyboxSelect)) as SkyboxSelect; selector.onSceneSwitchCallbacks.Add(disableChildren); source = GetComponent<AudioSource>(); raycaster = GetObjects.getRaycastToSelectButtons(); // Initialize menu buttons list menuButtons = new List<ASceneChangeButton>(); for (int childIndex = 0; childIndex < transform.childCount; childIndex++) { menuButtons.Add(transform.GetChild(childIndex).gameObject.GetComponent<ASceneChangeButton>()); } }
// Use this for initialization void Start() { selector = FindObjectOfType<SkyboxSelect>(); fade = FindObjectOfType<TastefulFadeToBlack>(); }
void Awake() { initialized = true; initialPosition = transform.localPosition; source = GetComponent<AudioSource>(); skyboxSelector = FindObjectOfType<SkyboxSelect>() as SkyboxSelect; isLoading = false; onAwake(); }