Esempio n. 1
0
    public void Draw(RenderLoop loop, Camera camera)
    {
        if (camera.clearFlags != CameraClearFlags.Skybox)
        {
            return;
        }

        var mat = RenderSettings.skybox;

        if (mat == null)
        {
            return;
        }

        var cmd = new CommandBuffer {
            name = "Skybox"
        };

        var looksLikeSixSidedShader = true;

        looksLikeSixSidedShader &= (mat.passCount == 6); // should have six passes
        //looksLikeSixSidedShader &= !mat.GetShader()->GetShaderLabShader()->HasLightingPasses();

        if (looksLikeSixSidedShader)
        {
            Debug.LogWarning("Six sided skybox not yet supported.");
        }
        else
        {
            if (mesh == null)
            {
                CreateMesh();
            }

            var dist = camera.farClipPlane * 10.0f;

            var world = Matrix4x4.TRS(camera.transform.position, Quaternion.identity, new Vector3(dist, dist, dist));

            var skyboxProj = SkyboxHelper.GetProjectionMatrix(camera);
            cmd.SetProjectionAndViewMatrices(skyboxProj, camera.worldToCameraMatrix);
            cmd.DrawMesh(mesh, world, mat);

            cmd.SetProjectionAndViewMatrices(camera.projectionMatrix, camera.worldToCameraMatrix);
        }

        loop.ExecuteCommandBuffer(cmd);
        cmd.Dispose();
    }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var normalMap = new SoftwareImage <R32G32B32A32F>(800, 600, new R32G32B32A32FTransformer());

            normalMap.LoadRawDataFile(TestSceneCompiled("OutputNormal.raw"));
            var viewDirMap = new SoftwareImage <R32G32B32A32F>(800, 600, new R32G32B32A32FTransformer());

            viewDirMap.LoadRawDataFile(TestSceneCompiled("OutputViewDir.raw"));

            SoftwareImage <R32G32B32A32F> skybox = HdrImageLoader.Read(TestSceneResource("473-free-hdri-skies-com.hdr"));

            SoftwareImage <R32G32B32A32F> skyboxSpecular = skybox;
            {
                skyboxSpecular = new HalfSize <R32G32B32A32F>(skyboxSpecular).Generate();
                skyboxSpecular = new HalfSize <R32G32B32A32F>(skyboxSpecular).Generate();
                skyboxSpecular = new HalfSize <R32G32B32A32F>(skyboxSpecular).Generate();
                skyboxSpecular = new HalfSize <R32G32B32A32F>(skyboxSpecular).Generate();
                skyboxSpecular = new HalfSize <R32G32B32A32F>(skyboxSpecular).Generate();
            }

            SoftwareImage <R32G32B32A32F> skyboxDiffuse = skybox;
            {
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
                skyboxDiffuse = new HalfSize <R32G32B32A32F>(skyboxDiffuse).Generate();
            }

            var p = skybox.PixelTransformer;

            //System.Drawing.Bitmap does not support concurrent SetPixel. Use our own instead.
            var bitmap = new SoftwareImage <R8G8B8A8>(800, 600, new R8G8B8A8Transformer());

            Parallel.For(0, 600, (int y) =>
            {
                var rand = _rand.Value;
                for (int x = 0; x < 800; ++x)
                {
                    var normal = normalMap.GetPixel(x, y);
                    if (normal.R == 0 && normal.G == 0 && normal.B == 0)
                    {
                        continue;
                    }
                    var viewDir = viewDirMap.GetPixel(x, y);

                    var n = new Vector3(normal.R, normal.G, normal.B);
                    var e = Vector3.Normalize(-new Vector3(viewDir.R, viewDir.G, viewDir.B));
                    var l = Vector3.Normalize(2 * Vector3.Dot(n, e) * n - e);

                    R32G32B32A32F color = default;

                    //Specular
                    {
                        //color = p.Add(color, SkyboxHelper.SampleEquirectangularMap(skyboxSpecular, l));

                        const int SpecularSampleCount = 40;
                        var sampler         = new SphereDirectionalSampler(rand, l, (float)Math.PI / 2, SpecularSampleCount);
                        R32G32B32A32F total = default;
                        for (int sample = 0; sample < sampler.SampleCount; ++sample)
                        {
                            var sampleDir = sampler.Sample(sample);
                            if (Vector3.Dot(sampleDir, n) < 0)
                            {
                                continue;
                            }
                            var cc = SkyboxHelper.SampleEquirectangularMap(skyboxSpecular, sampleDir);
                            total  = p.Add(total, p.Scale(cc, Vector3.Dot(n, sampleDir) * (float)BRDF(n, sampleDir, e)));
                        }
                        color = p.Add(color, p.Scale(total, 1f / sampler.SampleCount * 5));
                    }
                    //Diffuse
                    {
                        const int DiffuseSampleCount = 10;
                        var sampler         = new SphereDirectionalSampler(rand, n, (float)Math.PI / 2, DiffuseSampleCount);
                        R32G32B32A32F total = default;
                        for (int sample = 0; sample < sampler.SampleCount; ++sample)
                        {
                            var sampleDir = sampler.Sample(sample);
                            var cc        = SkyboxHelper.SampleEquirectangularMap(skyboxDiffuse, sampleDir);
                            total         = p.Add(total, p.Scale(cc, Vector3.Dot(n, sampleDir) / (float)Math.PI));
                        }
                        color = p.Add(color, p.Scale(total, 1f / sampler.SampleCount * 0));
                    }

                    var rgb = p.ToColor(color);
                    bitmap.GetPixel(x, y) = new R8G8B8A8
                    {
                        R = rgb.R,
                        G = rgb.G,
                        B = rgb.B,
                        A = 255,
                    };
                }
                //}
            });
            bitmap.ToBitmap().Save(TestSceneCompiled("Offline.png"));
        }