public void OnDestroy() { m_skyNode.OnDestroy(); UnityEngine.Object.Destroy(m_skyNode); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode.OnDestroy(); UnityEngine.Object.Destroy(m_oceanNode); } }
public void OnDestroy() { m_skyNode.OnDestroy(); UnityEngine.Object.Destroy(m_skyNode); UnityEngine.Object.Destroy(m_sunNode); if (hasOcean) { m_oceanNode.OnDestroy(); UnityEngine.Object.Destroy(m_oceanNode); } }