/// <summary> /// Génération de la Skybox. /// </summary> private void GenerateSkyBox() { if (_level.SkyboxType != SkyboxType.None) { string[] skyAssets; if (_level.SkyboxType == SkyboxType.Day) { skyAssets = Assets.SkyboxLand; } else { skyAssets = Assets.SkyboxNight; } _skybox = new SkyBox(Math.Max(_level.Width * _level.BlockSizes.Width, _level.Depth * _level.BlockSizes.Depth) * 4.5f, skyAssets); _skybox.LoadContent(); _skybox.SetLightEnable(false); _skybox.Position = new Vector3((_level.Width * _level.BlockSizes.Width), 0, (_level.Depth * _level.BlockSizes.Depth)); Add(_skybox); } }