Esempio n. 1
0
 // Start is called before the first frame update
 public void OnClick()
 {
     Debug.Log(1);
     PlayerPrefs.SetInt("coin", 0);
     PlayerPrefs.SetInt("endFirst", 0);
     PlayerPrefs.SetInt("SoldierSetSkin", 0);
     PlayerPrefs.SetInt("TankSetSkin", 0);
     PlayerPrefs.SetInt("FighterSetSkin", 0);
     SkinManager.SkinChange("soldier", 0);
     SkinManager.SkinChange("tank", 0);
     SkinManager.SkinChange("fighter", 0);
     CoinManager.GetCoin();
     closeWindow.SetActive(false);
     for (int i = 1; i < 18; i++)
     {
         string soldierName = "SoldierSkin" + i.ToString();
         string tankName    = "TankSkin" + i.ToString();
         string fighterName = "FighterSkin" + i.ToString();
         PlayerPrefs.SetInt(soldierName, 0);
         PlayerPrefs.SetInt(tankName, 0);
         PlayerPrefs.SetInt(fighterName, 0);
     }
     SkinViewManager.DefaultSkinSet();
     SkinManager.Init();
 }
Esempio n. 2
0
 public void OnClick()
 {
     SkinViewManager.pageInc(vector);
 }