Esempio n. 1
0
            public SkinToneDeedGump(SkinToneDeed dye) : base(0, 0)
            {
                m_SkinToneDeed = dye;

                AddPage(0);
                AddBackground(150, 60, 350, 358, 2600);
                AddBackground(170, 104, 110, 270, 5100);
                AddHtml(230, 75, 200, 20, @"Select a skin tone", false, false);
                AddHtml(235, 380, 300, 20, @"Change my skin tone", false, false);
                AddButton(200, 380, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);

                for (int i = 0; i < m_Entries.Length; ++i)
                {
                    AddLabel(180, 109 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name);
                    AddButton(257, 110 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1);
                }

                for (int i = 0; i < m_Entries.Length; ++i)
                {
                    SkinToneDeedEntry e = m_Entries[i];

                    AddPage(i + 1);

                    for (int j = 0; j < e.HueCount; ++j)
                    {
                        AddLabel(328 + ((j / 16) * 80), 102 + ((j % 16) * 17), e.HueStart + j - 1, "*****");
                        AddRadio(310 + ((j / 16) * 80), 102 + ((j % 16) * 17), 210, 211, false, (i * 100) + j);
                    }
                }
            }
            public override void OnResponse(NetState from, RelayInfo info)
            {
                if (m_SkinToneDeed.Deleted)
                {
                    return;
                }

                Mobile m = from.Mobile;

                int[] switches = info.Switches;

                if (!m_SkinToneDeed.IsChildOf(m.Backpack))
                {
                    m.SendLocalizedMessage(1042010);               //You must have the objectin your backpack to use it.
                    return;
                }

                if (info.ButtonID != 0 && switches.Length > 0)
                {
                    // To prevent this from being exploited, the hue is abstracted into an internal list

                    int entryIndex = switches[0] / 100;
                    int hueOffset  = switches[0] % 100;

                    if (entryIndex >= 0 && entryIndex < m_Entries.Length)
                    {
                        SkinToneDeedEntry e = m_Entries[entryIndex];

                        if (hueOffset >= 0 && hueOffset < e.HueCount)
                        {
                            int hue = e.HueStart + hueOffset;

                            if (m != null)
                            {
                                m.Hue = hue | 0x8000;
                            }

                            m.SendMessage("You skin tone has changed.");
                            m_SkinToneDeed.Delete();
                            m.PlaySound(0x4E);
                        }
                    }
                }
            }