void Start() { drumsIcon = GameObject.Find("drum_buttonImage").GetComponent <Image>().sprite; guitarIcon = GameObject.Find("guitar_buttonImage").GetComponent <Image>().sprite; pianoIcon = GameObject.Find("keyboard_buttonImage").GetComponent <Image>().sprite; skinInventory = GetComponent <SkinInventory>(); instrumentBaseDrums = GameObject.Find("Drums").GetComponent <InstrumentBase>(); instrumentBaseGuitar = GameObject.Find("Guitar").GetComponent <InstrumentBase>(); instrumentBasePiano = GameObject.Find("Piano").GetComponent <InstrumentBase>(); //FindAssets(); NewSkin(); }
// Use this for initialization void Start() { /*instruments = sp.instruments; * * instrumentBaseDrums = instruments[0].GetComponent<InstrumentBase>(); * instrumentBaseGuitar = instruments[1].GetComponent<InstrumentBase>(); * instrumentBasePiano = instruments[2].GetComponent<InstrumentBase>();*/ skinInventory = GameObject.Find("GameManager").GetComponent <SkinInventory>(); skinInventory.onSkinsChangedCallback += WhatIsShown; //skinInventory.onSkinsChangedCallback += PageUpdate; skinInventory.onSkinsChangedCallback += UpdateUI; slots = GetComponentsInChildren <SkinSlot>(); shownSkins = new List <Skin>(); skinInventory.onSkinsChangedCallback.Invoke(); }