/// <summary> /// SkinForm /// </summary> /// <param name="SF"></param> public override void FormStyle(SkinForm SF) { SF.BaseColor = this.ChangeHexColorToDecimalColor("#FFF07F"); SF.BackColor = SF.BaseColor; SF.BorderColor = this.ChangeHexColorToDecimalColor("#A78B36"); SF.InnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.CaptionActiveColor = this.ChangeHexColorToDecimalColor("#FED14A"); SF.CaptionDeleteActiveColor = this.ChangeHexColorToDecimalColor("#FFE083"); SF.CaptionTextColor = this.ChangeHexColorToDecimalColor("#977727"); SF.ControlBoxActiveColor = this.ChangeHexColorToDecimalColor("#CDAC33"); SF.ControlBoxDeactiveColor = this.ChangeHexColorToDecimalColor("#DAC259"); SF.ControlBoxHoverColor = this.ChangeHexColorToDecimalColor("#977725"); SF.ControlBoxInnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.ControlBoxPressedColor = this.ChangeHexColorToDecimalColor("#705E1B"); SF.ControlCloseBoxHoverColor = this.ChangeHexColorToDecimalColor("#D54216"); SF.ControlCloseBoxPressedColor = this.ChangeHexColorToDecimalColor("#AB3511"); }
/// <summary> /// SkinForm /// </summary> /// <param name="SF"></param> public override void FormStyle(SkinForm SF) { SF.BaseColor = this.ChangeHexColorToDecimalColor("#9BFF7F"); SF.BackColor = SF.BaseColor; SF.BorderColor = this.ChangeHexColorToDecimalColor("#36A73E"); SF.InnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.CaptionActiveColor = this.ChangeHexColorToDecimalColor("#3FDB4F"); SF.CaptionDeleteActiveColor = this.ChangeHexColorToDecimalColor("#83FFA6"); SF.CaptionTextColor = this.ChangeHexColorToDecimalColor("#2B9727"); SF.ControlBoxActiveColor = this.ChangeHexColorToDecimalColor("#32CD32"); SF.ControlBoxDeactiveColor = this.ChangeHexColorToDecimalColor("#59DA86"); SF.ControlBoxHoverColor = this.ChangeHexColorToDecimalColor("#25973E"); SF.ControlBoxInnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.ControlBoxPressedColor = this.ChangeHexColorToDecimalColor("#1B7026"); SF.ControlCloseBoxHoverColor = this.ChangeHexColorToDecimalColor("#7BD416"); SF.ControlCloseBoxPressedColor = this.ChangeHexColorToDecimalColor("#4FAB11"); }
/// <summary> /// SkinForm /// </summary> /// <param name="SF"></param> public override void FormStyle(SkinForm SF) { SF.BaseColor = this.ChangeHexColorToDecimalColor("#7FC1FF"); SF.BackColor = SF.BaseColor; SF.BorderColor = this.ChangeHexColorToDecimalColor("#365FA7"); SF.InnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.CaptionActiveColor = this.ChangeHexColorToDecimalColor("#4AA1FE"); SF.CaptionDeleteActiveColor = this.ChangeHexColorToDecimalColor("#83CFFF"); SF.CaptionTextColor = this.ChangeHexColorToDecimalColor("#275897"); SF.ControlBoxActiveColor = this.ChangeHexColorToDecimalColor("#3282CD"); SF.ControlBoxDeactiveColor = this.ChangeHexColorToDecimalColor("#5995DA"); SF.ControlBoxHoverColor = this.ChangeHexColorToDecimalColor("#256097"); SF.ControlBoxInnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.ControlBoxPressedColor = this.ChangeHexColorToDecimalColor("#1B4370"); SF.ControlCloseBoxHoverColor = this.ChangeHexColorToDecimalColor("#1916D4"); SF.ControlCloseBoxPressedColor = this.ChangeHexColorToDecimalColor("#1144AB"); }
/// <summary> /// SkinForm /// </summary> /// <param name="SF"></param> public override void FormStyle(SkinForm SF) { SF.BaseColor = this.ChangeHexColorToDecimalColor("#CECECE"); SF.BackColor = SF.BaseColor; SF.BorderColor = this.ChangeHexColorToDecimalColor("#726E61"); SF.InnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.CaptionActiveColor = this.ChangeHexColorToDecimalColor("#D8D6D0"); SF.CaptionDeleteActiveColor = this.ChangeHexColorToDecimalColor("#F4F3F0"); SF.CaptionTextColor = this.ChangeHexColorToDecimalColor("#929291"); SF.ControlBoxActiveColor = this.ChangeHexColorToDecimalColor("#929087"); SF.ControlBoxDeactiveColor = this.ChangeHexColorToDecimalColor("#D7D5CA"); SF.ControlBoxHoverColor = this.ChangeHexColorToDecimalColor("#363433"); SF.ControlBoxInnerBorderColor = this.ChangeHexColorToDecimalColor("#FFFFFF"); SF.ControlBoxPressedColor = this.ChangeHexColorToDecimalColor("#716C6B"); SF.ControlCloseBoxHoverColor = this.ChangeHexColorToDecimalColor("#363433"); SF.ControlCloseBoxPressedColor = this.ChangeHexColorToDecimalColor("#716C6B"); }
public void ListSong(List <Song> list) { foreach (Song item in list) { var tuple = GetSongData(item); if (item.Like == true) { Console.ForegroundColor = ConsoleColor.Green; } else if (item.Like == false) { Console.ForegroundColor = ConsoleColor.Red; } else if (item.Like == null) { Console.ResetColor(); } string paramertString = $"{tuple.Title}, {item.songGenre} - {tuple.Item3.Hour}:{tuple.Item3.Min}:{tuple.Item3.Sec}"; string outputString = paramertString.StringSeparator(); SkinForm.Render(outputString); } }
public void ListItem(List <T> list) // GenericPlayerHomework { foreach (T item in list) { var tuple = GetItemData(item); if (item.Like == true) { Console.ForegroundColor = ConsoleColor.Green; } else if (item.Like == false) { Console.ForegroundColor = ConsoleColor.Red; } else if (item.Like == null) { Console.ResetColor(); } string paramertString = $"{tuple.Title}, {item.Genre} - {tuple.Item3.Hour}:{tuple.Item3.Min}:{tuple.Item3.Sec}"; string outputString = paramertString.StringSeparator(); SkinForm.Render(outputString); } }
public void Play(bool Loop = false) { if (Loop == false) { ShufleExtension.ExtenShufle(this, songs); } else { for (int i = 0; i < 5; i++) { ShufleExtension.ExtenShufle(this, songs); } } if (playing == true) { SkinForm.Render("to Play has started"); for (int i = 0; i < songs.Count; i++) { SkinForm.Render(songs[i].title); System.Threading.Thread.Sleep(2000); } } }
//Show或Hide被调用时 protected override void OnVisibleChanged(EventArgs e) { if (Visible) { //启用窗口淡入淡出 if (!DesignMode) { //淡入特效 //Win32.AnimateWindow(this.Handle, 150, Win32.AW_BLEND | Win32.AW_ACTIVATE); } //判断不是在设计器中 if (!DesignMode && skin == null) { skin = new SkinForm(this); skin.Show(this); } base.OnVisibleChanged(e); } else { base.OnVisibleChanged(e); Win32.AnimateWindow(this.Handle, 150, Win32.AW_BLEND | Win32.AW_HIDE); } }
public abstract void FormStyle(SkinForm SF);
public void UnLock() { SkinForm.Render("Player is unlocked"); isLock = false; }
public void Lock() { SkinForm.Render("Player is locked"); isLock = true; }
public void VolumeDown() { Volume = Volume - 1; SkinForm.Render("Volume " + Volume); }
public void VolumeUp() { Volume = Volume + 1; SkinForm.Render($"Volume up {Volume}"); }