private static void LoadBooleanSettings() { using (Settings xmlReader = new SKSettings()) { IDictionary <string, bool> allBooleanSettings = xmlReader.GetSection <bool>("booleansettings"); if (allBooleanSettings == null) { return; } lock (_skinBoolSettings) { var enumerator = allBooleanSettings.GetEnumerator(); if (enumerator != null) { while (enumerator.MoveNext()) { // Create the new boolean setting. SkinBool newBool = new SkinBool(); newBool.Name = enumerator.Current.Key; newBool.Value = enumerator.Current.Value; newBool.Kind = Kind.PERSISTENT; // Add the setting to the dictionary. int key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; // Create the setting as a property. The boolean value is converted as a string representation. GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } } } } }
/// <summary> /// Retrieve a skin boolean using the specified key. /// </summary> /// <param name="key"></param> /// <returns></returns> public static bool GetSkinBool(int key) { SkinBool skinBool = null; if (_skinBoolSettings.TryGetValue(key, out skinBool)) { return(skinBool.Value); } return(false); }
/// <summary> /// Set all skin booleans to false. Does not save to disk; call Save() afterward. /// </summary> public static void ResetAllSkinBool() { Dictionary <int, SkinBool> .Enumerator enumer = _skinBoolSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinBool skin = enumer.Current.Value; skin.Value = false; // Save the setting as a property if specified as such. The boolean value is converted as a string representation. GUIPropertyManager.SetProperty(skin.Name, skin.Value.ToString()); } }
/// <summary> /// Translate the skin boolean, create the skin boolean if not found. /// </summary> /// <param name="setting"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinBool(string setting, Kind kind) { lock (_skinBoolSettings) { foreach (int iKey in _skinBoolSettings.Keys.ToList()) { SkinBool skin = _skinBoolSettings[iKey]; if (skin.Name == setting) { if (skin.Kind == Kind.TRANSIENT && kind == Kind.PERSISTENT) { skin.Kind = kind; _skinBoolSettings[iKey] = skin; } return(iKey); } } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Kind = kind; // Create the setting as a property if not already present. The boolean value is converted as a string representation. if (!GUIPropertyManager.PropertyIsDefined(newBool.Name)) { GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } else { try { newBool.Value = bool.Parse(GUIPropertyManager.GetProperty(newBool.Name)); } catch (FormatException ex) { // Value is set to false. Log.Warn("SkinSettings: Boolean setting value is not a valid boolean name={0} value={1} {2}", newBool.Name, newBool.Value, ex.Message); } } int key; lock (_skinBoolSettings) // Lock dictionary, we might be saving, should not alter structre { key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; } return(key); }
/// <summary> /// Set a skin boolean using the specified key. Saves changes to disk immediatley. /// </summary> /// <param name="key"></param> /// <param name="newValue"></param> public static void SetSkinBool(int key, bool newValue) { SkinBool skinBool = null; if (_skinBoolSettings.TryGetValue(key, out skinBool)) { skinBool.Value = newValue; _skinBoolSettings[key] = skinBool; // Save the setting as a property. The boolean value is converted as a string representation. GUIPropertyManager.SetProperty(skinBool.Name, skinBool.Value.ToString()); // Save change to disk immediately. Save(); } }
/// <summary> /// Translate the skin boolean, create the skin boolean if not found. /// </summary> /// <param name="setting"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinBool(string setting, Kind kind) { Dictionary <int, SkinBool> .Enumerator enumer = _skinBoolSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinBool skin = enumer.Current.Value; if (skin.Name == setting) { return(enumer.Current.Key); } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Kind = kind; // Create the setting as a property if not already present. The boolean value is converted as a string representation. if (!GUIPropertyManager.PropertyIsDefined(newBool.Name)) { GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } else { try { newBool.Value = bool.Parse(GUIPropertyManager.GetProperty(newBool.Name)); } catch (FormatException) { // Value is set to false. Log.Warn("SkinSettings: Boolean setting value is not a valid boolean name={0} value={1}", newBool.Name, newBool.Value); } } int key; lock (_skinBoolSettings) // Lock dictionary, we might be saving, should not alter structre { key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; } return(key); }
public static int TranslateSkinBool(string setting) { Dictionary<int, SkinBool>.Enumerator enumer = _skinBoolSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinBool skin = enumer.Current.Value; if (skin.Name == setting) { return enumer.Current.Key; } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Value = false; int key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; return key; }
public static int TranslateSkinBool(string setting) { Dictionary <int, SkinBool> .Enumerator enumer = _skinBoolSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinBool skin = enumer.Current.Value; if (skin.Name == setting) { return(enumer.Current.Key); } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Value = false; int key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; return(key); }
private static void LoadBooleanSettings() { using (Settings xmlReader = new SKSettings()) { IDictionary<string, bool> allBooleanSettings = xmlReader.GetSection<bool>("booleansettings"); if (allBooleanSettings == null) { return; } lock (_skinBoolSettings) { var enumerator = allBooleanSettings.GetEnumerator(); if (enumerator != null) { while (enumerator.MoveNext()) { // Create the new boolean setting. SkinBool newBool = new SkinBool(); newBool.Name = enumerator.Current.Key; newBool.Value = enumerator.Current.Value; newBool.Kind = Kind.PERSISTENT; // Add the setting to the dictionary. int key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; // Create the setting as a property. The boolean value is converted as a string representation. GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } } } } }
/// <summary> /// Translate the skin boolean, create the skin boolean if not found. /// </summary> /// <param name="setting"></param> /// <param name="kind"></param> /// <returns></returns> public static int TranslateSkinBool(string setting, Kind kind) { Dictionary<int, SkinBool>.Enumerator enumer = _skinBoolSettings.GetEnumerator(); while (enumer.MoveNext()) { SkinBool skin = enumer.Current.Value; if (skin.Name == setting) { return enumer.Current.Key; } } SkinBool newBool = new SkinBool(); newBool.Name = setting; newBool.Value = false; newBool.Kind = kind; // Create the setting as a property if not already present. The boolean value is converted as a string representation. if (!GUIPropertyManager.PropertyIsDefined(newBool.Name)) { GUIPropertyManager.SetProperty(newBool.Name, newBool.Value.ToString()); } else { try { newBool.Value = bool.Parse(GUIPropertyManager.GetProperty(newBool.Name)); } catch (FormatException) { // Value is set to false. Log.Warn("SkinSettings: Boolean setting value is not a valid boolean name={0} value={1}", newBool.Name, newBool.Value); } } int key; lock (_skinBoolSettings) // Lock dictionary, we might be saving, should not alter structre { key = _skinBoolSettings.Count; _skinBoolSettings[key] = newBool; } return key; }