Esempio n. 1
0
        private static void CreateSkins()
        {
            // auto create Skins
            var skins = new List <Skin>();

            skins.AddRange(Skin.CreateFromXml(@"../../../Media/Gfx/GUI/skins.xml", null));
            skins.AddRange(Skin.CreateFromXml(@"../../../Media/Gfx/Cursor/CursorSkin.xml", null));

            // manual create Skins
            var logo   = new Skin("Logo");
            var rect   = RectangleF.FromLTRB(0, 0, 1, 1);
            var frame1 = new TextureFrame("Logo1.png", rect, 1000);
            var frame2 = new TextureFrame("Logo2.png", rect, 800);
            var frame3 = new TextureFrame("Logo3.png", rect, 600);
            var frame4 = new TextureFrame("Logo4.png", rect, 400);
            var frame5 = new TextureFrame("Logo5.png", rect, 200);

            logo.SubSkins["Logo"] = new Miyagi.Common.Resources.Texture(frame1, frame2, frame3, frame4, frame5)
            {
                FrameAnimationMode = FrameAnimationMode.ForwardBackwardLoop
            };

            skins.Add(logo);

            Skins = skins.ToDictionary(s => s.Name);
        }
Esempio n. 2
0
        private static void CreateSkins()
        {
            // auto create Skins
            var skins = new List <Skin>();

            skins.AddRange(Skin.CreateFromXml(@"../Media/GUI/skins.xml", null));
            skins.AddRange(Skin.CreateFromXml(@"../Media/GUI/Buttons.xml", null));
            skins.AddRange(Skin.CreateFromXml(@"../Media/GUI/Panels.xml", null));
            skins.AddRange(Skin.CreateFromXml(@"../Media/GUI/Icons.xml", null));
            skins.AddRange(Skin.CreateFromXml(@"../Media/Cursor/CursorSkin.xml", null));

            Skins = skins.ToDictionary(s => s.Name);
        }