/// <summary> /// Starts up the Skillz UI. Should be used as soon as the player clicks your game's "Multiplayer" button. /// <param name="_matchDelegate"> This should be </param> /// </summary> public static void LaunchSkillz(SkillzMatchDelegate _matchDelegate) { SkillzDelegate.AssignSkillzDelegate(_matchDelegate); #if UNITY_ANDROID Skillz.Launch(); #elif UNITY_IOS SkillzSDK.Api.LaunchSkillz(); #endif }
public static void SetAsyncDelegate(SkillzMatchDelegate skillzDelegate) { asyncDelegate = skillzDelegate; }
public static void AssignSkillzDelegate(SkillzMatchDelegate skillzDelegate) { _delegate = skillzDelegate; }
/// <summary> /// Starts up the Skillz UI. Should be used as soon as the player clicks your game's "Multiplayer" button. /// <param name="_matchDelegate"> This should be </param> /// </summary> public static void LaunchSkillz(SkillzMatchDelegate _matchDelegate) { SkillzState.SetAsyncDelegate(_matchDelegate); BridgedAPI.LaunchSkillz(); }