Esempio n. 1
0
    /// <summary>
    /// Starts up the Skillz UI. Should be used as soon as the player clicks your game's "Multiplayer" button.
    /// <param name="_matchDelegate"> This should be </param>
    /// </summary>

    public static void LaunchSkillz(SkillzMatchDelegate _matchDelegate)
    {
        SkillzDelegate.AssignSkillzDelegate(_matchDelegate);

                #if UNITY_ANDROID
        Skillz.Launch();
                #elif UNITY_IOS
        SkillzSDK.Api.LaunchSkillz();
                #endif
    }
 public static void SetAsyncDelegate(SkillzMatchDelegate skillzDelegate)
 {
     asyncDelegate = skillzDelegate;
 }
 public static void AssignSkillzDelegate(SkillzMatchDelegate skillzDelegate)
 {
     _delegate = skillzDelegate;
 }
Esempio n. 4
0
    /// <summary>
    /// Starts up the Skillz UI. Should be used as soon as the player clicks your game's "Multiplayer" button.
    /// <param name="_matchDelegate"> This should be </param>
    /// </summary>
    public static void LaunchSkillz(SkillzMatchDelegate _matchDelegate)
    {
        SkillzState.SetAsyncDelegate(_matchDelegate);

        BridgedAPI.LaunchSkillz();
    }