Esempio n. 1
0
        private static void Spellbook_OnStopCast(Obj_AI_Base sender, SpellbookStopCastEventArgs args)
        {
            var caster = sender as AIHeroClient;

            if (caster == null || !caster.ChampionName.Equals("Sion"))
            {
                return;
            }

            SkillshotsDetected.RemoveAll(s => s.Caster.IdEquals(caster)); // Clear all sion Skills when he stops casting
        }
Esempio n. 2
0
        private static void Game_OnTick(EventArgs args)
        {
            foreach (var LuxR in DetectedLuxRParticals)
            {
                var data = SkillshotDatabase.List.FirstOrDefault(s => s.hero.Equals(Champion.Lux) && s.slot.Equals(SpellSlot.R));
                if (data == null)
                {
                    continue;
                }

                if (SkillshotsDetected.Any(s => s.Caster.IdEquals(LuxR.caster) && s.Data.Equals(data)))
                {
                    continue;
                }

                Vector3?start = null;
                Vector3?end   = null;

                if (start == null)
                {
                    if (LuxR.caster != null && LuxR.caster.IsHPBarRendered)
                    {
                        start = LuxR.caster.ServerPosition;
                    }
                    else
                    {
                        if (LuxR.Start.HasValue)
                        {
                            start = LuxR.Start;
                        }
                        else
                        {
                            if (LuxR.Mid.HasValue && LuxR.End.HasValue)
                            {
                                start = LuxR.End.Value.Extend(LuxR.Mid.Value, data.Range).To3DWorld();
                            }
                        }
                    }
                }

                if (end == null)
                {
                    if (LuxR.End.HasValue)
                    {
                        end = LuxR.End.Value;
                    }
                    else
                    {
                        if (LuxR.caster != null && LuxR.caster.IsHPBarRendered)
                        {
                            if (LuxR.End.HasValue)
                            {
                                end = LuxR.End.Value;
                            }
                            if (LuxR.Mid.HasValue)
                            {
                                end = LuxR.caster.ServerPosition.Extend(LuxR.Mid.Value, data.Range).To3DWorld();
                            }
                            else
                            {
                                if (LuxR.Start.HasValue)
                                {
                                    end = LuxR.caster.ServerPosition.Extend(LuxR.Start.Value, data.Range).To3DWorld();
                                }
                            }
                        }
                        else
                        {
                            if (LuxR.Start.HasValue && LuxR.Mid.HasValue)
                            {
                                end = LuxR.Start.Value.Extend(LuxR.Mid.Value, data.Range).To3DWorld();
                            }
                        }
                    }
                }

                if (start.HasValue && end.HasValue)
                {
                    if (!SkillshotsDetected.Any(s => s.Caster.IdEquals(LuxR.caster) && s.Data.Equals(data)))
                    {
                        var detected = new DetectedSkillshotData
                        {
                            Caster    = LuxR.caster,
                            StartTick = Core.GameTickCount,
                            Start     = start.Value.To2D(),
                            End       = end.Value.To2D(),
                            Data      = data
                        };

                        Add(detected);
                    }
                }
            }

            foreach (var skill in SkillshotsDetected)
            {
                OnSkillShotDetected.Invoke(skill);
            }

            DetectedLuxRParticals.RemoveAll(s => Core.GameTickCount - s.StartTick > s.Data.CastDelay);
            SkillshotsDetected.RemoveAll(s => s.Ended);
        }