Esempio n. 1
0
        public static AsyncSubject <Unit> SkillByAi(AiSelectSkillResultSerializableData ai, BattlerSerializable fromBattler)
        {
            AsyncSubject <Unit> subject = new AsyncSubject <Unit>();

            if (ai == null)
            {
                ObservableUtils.AsyncSubjectTimeZeroCompleted(subject);
            }
            else
            {
                var skill = SkillsDicionary.GetSkillById(ai.SkillId);
                if (SkillsDicionary.IsAll(skill))
                {
                    List <BattlerSerializable> toBattlers = new List <BattlerSerializable>();
                    ai.TargetUniqIds.ForEach(x => { toBattlers.Add(BattlerDictionary.GetBattlerByUniqId(x)); });
                    SkillToAll(ai.SkillId, fromBattler, toBattlers).Subscribe(_ =>
                    {
                        subject.OnNext(Unit.Default);
                        subject.OnCompleted();
                    });
                }
                else
                {
                    var uniqId          = ai.TargetUniqIds.First();
                    var toBattler       = BattlerDictionary.GetBattlerByUniqId(uniqId);
                    var targetTransform = BattleDictionary.GetTransformByUniqId(uniqId);
                    SkillToSingle(ai.SkillId, fromBattler, toBattler).Subscribe(_ =>
                    {
                        subject.OnNext(Unit.Default);
                        subject.OnCompleted();
                    });
                }
            }
            return(subject);
        }
Esempio n. 2
0
 /// <summary>
 /// スキル選択時
 /// </summary>
 private void SkillSelectSubscribe()
 {
     foreach (var(icon, index) in _skillsView.Icons.Select((icon, index) => (icon, index)))
     {
         var image = icon.Find("Image").GetComponent <Image>();
         //マウスホバー時
         _container.Add(image.OnMouseEnterAsObservable().Subscribe(_ =>
         {
             var battler = BattlerDictionary.GetBattlerByUniqId(_battleModel.ActiveUniqId);
             var skill   = SkillsDicionary.GetEquippedSkillByIndex(battler, index);
             if (skill != null)
             {
                 _skillModel.HoverIndex = index;
                 _skillsView.Refresh(_skillModel);
                 _skillsView.ViewSkillDescription(skill.skillId, _battleModel.ActiveUniqId);
             }
         }));
         //マウスホバーアウト時
         _container.Add(image.OnMouseExitAsObservable().Subscribe(_ =>
         {
             _skillModel.HoverIndex = -1;
             _skillsView.Refresh(_skillModel);
             //_skillsView.CleanSkillDescription();
         }));
         //クリック
         _container.Add(image.OnMouseUpAsButtonAsObservable().Subscribe(_ =>
         {
             var battler = BattlerDictionary.GetBattlerByUniqId(_battleModel.ActiveUniqId);
             var skill   = SkillsDicionary.GetEquippedSkillByIndex(battler, index);
             if (skill != null)
             {
                 _skillModel.SkillId     = skill.skillId;
                 _skillModel.ActiveIndex = index;
                 BattlerSpriteModel.SkillSelectSubject.OnNext(Unit.Default);
                 if (SkillsDicionary.IsAll(skill) || SkillsDicionary.IsRandom(skill))
                 {
                     BattlerSpriteModel.AllSelectSubject.OnNext(Unit.Default);
                 }
             }
         }));
     }
     ;
 }