private IEnumerable <Skill> GetSkillsForSkillingGroup(SkillingGroup group)
        {
            if (group == SkillingGroup.Artisan)
            {
                return(new[] { Skill.Cooking, Skill.Construction, Skill.Crafting, Skill.Firemaking, Skill.Fletching, Skill.Herblore, Skill.Runecrafting, Skill.Smithing });
            }
            if (group == SkillingGroup.Combat)
            {
                return(new[] { Skill.Attack, Skill.Strength, Skill.Defense, Skill.Ranged, Skill.Prayer, Skill.Magic, Skill.Consitution, Skill.Summoning });
            }
            if (group == SkillingGroup.Gathering)
            {
                return(new[] { Skill.Mining, Skill.Fishing, Skill.Woodcutting, Skill.Farming, Skill.Hunter, Skill.Divination });
            }
            if (group == SkillingGroup.Support)
            {
                return(new[] { Skill.Agility, Skill.Thieving, Skill.Slayer, Skill.Dungeoneering, Skill.Invention });
            }

            throw new Exception($"No skills defined for skilling group {group}");
        }
        private IEnumerable <string> GetPerksForSkillingGroup(SkillingGroup group)
        {
            if (group == SkillingGroup.Support)
            {
                return(new[] {
                    "No XP penalty for dying in Dungeoneering",
                    "More loot and chance of getting totems whilst safecracking",
                    "All Slayer tasks act as if you have VIP tickets"
                });
            }
            if (group == SkillingGroup.Combat)
            {
                return(new[] {
                    "+1 to all charm drops",
                    "Decreased cost of instances",
                    "1 auto resurrection to full health per run in Elite Dungeons"
                });
            }
            if (group == SkillingGroup.Gathering)
            {
                return(new[] {
                    "10% chance not to deplete Uncharted Isles resources",
                    "Training hotspots in Hall of Memories don’t move as often",
                    "10% more beans from selling items in the Player Owned Farm"
                });
            }
            if (group == SkillingGroup.Artisan)
            {
                return(new[] {
                    "Reduced chance of burning food",
                    "2.5% chance to save a secondary when making potions",
                    "Increases node spawn and double rewards in the RuneSpan"
                });
            }

            throw new Exception($"No perks defined for skilling group {group}");
        }