public async Task ResetSkillCountAsync() { _skillUseService.Reset(); CurrentSkillCollection.Clear(); SkillUseCollection.Clear(); await UpdateSkillTextAsync(); }
private async void _skillUseService_SkillCountIncremented(object sender, SkillUsedEventArgs e) { AddSkillIfNotExists(e.UsedSkill); var skillCount = CurrentSkillCollection.FirstOrDefault(x => x.SkillName == e.UsedSkill.Name); if (skillCount != null) { skillCount.Increment(); await UpdateSkillTextAsync(); } SkillUseCollection.Add(new SkillUseEntity() { UseDate = DateTime.Now, SkillName = e.UsedSkill.Name, SkillShortName = e.UsedSkill.ShortName, }); }
private async Task SaveSkillCountAsync() { if (!CurrentSkillCollection.Any()) { return; } var entity = new SkillCountEntity() { RecordDate = DateTime.Now, MapName = MapName.Value, WorkName = WorkName.Value, Details = CurrentSkillCollection.ToList(), SkillUseHitories = SkillUseCollection.ToList() }; await _skillCountRepository.SaveAsync(entity); // 履歴に追加 SkillCountHistories.AddOnScheduler(entity); // スキル使用履歴を SkillUseCollection.Clear(); }