Esempio n. 1
0
 protected override void OnHidePanel()
 {
     base.OnHidePanel();
     m_currentState = BattleManager.BattleViewStates.None;
     m_currentRole  = null;
     m_selectItem   = null;
     m_curItemList.Clear();
 }
Esempio n. 2
0
    void OnItemClick(SkillUIItem item)
    {
        if (m_selectItem == item)
        {
            return;
        }
        if (m_selectItem != null)
        {
            m_selectItem.SetSelect(false);
        }
        m_selectItem = item;
        m_chooseBtn  = false;
        //״̬»ú°ó¶¨ÐµÄÕÐʽ Õ½³¡ÖеıíÏÖ ×´Ì¬»ú»á´¦Àí
        BattleStateMechine.Instance.BindSkill(m_selectItem.GetSkill());

        m_currentRole.SwitchAnimationToSkill(m_selectItem.GetSkill().Data);
        CheckNeedChangeState();
    }
Esempio n. 3
0
    void RefreshSkill()
    {
        m_curItemList.Clear();
        var zhaoshis = m_currentRole.GetZhaoshis(true).ToList();

        childMgr.RefreshChildCount(zhaoshis.Count);
        List <Transform> childTransList = childMgr.GetUsingTransList();

        for (int i = 0; i < zhaoshis.Count; i++)
        {
            SkillUIItem item = GameUtil.GetOrAddComponent <SkillUIItem>(childTransList[i]);
            item.RefreshSkill(zhaoshis[i]);
            item.SetSelect(m_selectItem == item);

            Button btn = item.GetComponent <Button>();
            BindListener(btn, () =>
            {
                OnItemClick(item);
            });
            m_curItemList.Add(item);
        }
    }
Esempio n. 4
0
 //Ãæ°åµÄ״̬¸úËæ״̬»ú
 void SetPanelState()
 {
     if (m_currentState == BattleManager.BattleViewStates.SelectMove)
     {
         m_selectItem = null;
         m_chooseBtn  = false;
     }
     else if (m_currentState == BattleManager.BattleViewStates.SelectSkill)
     {
         if (BattleStateMechine.Instance.CurrentZhaoshi == null)
         {
             if (m_curItemList.Count > 0)
             {
                 m_selectItem = m_curItemList[0];
                 BattleStateMechine.Instance.BindSkill(m_selectItem.GetSkill());
             }
             m_chooseBtn = false;
             UpdateSelect();
             return;
         }
         for (int i = 0; i < m_curItemList.Count; i++)
         {
             if (m_curItemList[i].GetSkill().Key == BattleStateMechine.Instance.CurrentZhaoshi.Key)
             {
                 m_selectItem = m_curItemList[i];
                 break;
             }
         }
         m_chooseBtn = (m_selectItem == null);       //Ϊ¿Õ ˵Ã÷µ±Ç°Ñ¡ÔñµÄÊÇÌØÊâ¼¼ÄÜ ±ÈÈçÓö¾
         if (m_chooseBtn && m_curItemList.Count > 0) //Èç¹ûÊÇÑ¡ÔñµÄ ÌØÊâ¼¼ÄÜ ÄÇô»¹ÊÇÒª¸øĬÈÏÑ¡ÔñÒ»¸ö¼¼ÄÜ
         {
             m_selectItem = m_curItemList[0];
         }
     }
     UpdateSelect();
 }