public override void EndExecute() { GetParent <CombatEntity>().CurrentSkillExecution = null; SkillAbility.Spelling = false; SkillTargets.Clear(); base.EndExecute(); }
public override void EndExecute() { GetParent <CombatEntity>().CurrentSkillExecution = null; SkillAbility.Spelling = false; SkillTargets.Clear(); Hero.Instance.AnimationComponent.PlayFade(Hero.Instance.AnimationComponent.IdleAnimation); base.EndExecute(); }