//二段 void ThirdSplash(ZombieController zc, ZombieController enemy1, ZombieController enemy2, SkillSplashBullet sb) { enemy2.zombie.Hurt(zc.zombie.atk * skillData.Percentage1L1); }
//一段 void SecondSplash(ZombieController zc, ZombieController enemy1, ZombieController enemy2, SkillSplashBullet sb) { enemy1.zombie.Hurt(zc.zombie.atk * skillData.Percentage1L1); sb.Init(zc.transform, enemy2.transform); sb.splashExit = ThirdSplash; //logMgr.log(2); }