/// <summary> /// Skill logic /// </summary> public override void OnInitialize() { SkillComponent = new SkillSectionCom(); SkillComponent.RegisterSection((int)SkillSection.None, null); SkillComponent.RegisterSection((int)SkillSection.SkillStart, OnSkillStart); SkillComponent.RegisterSection((int)SkillSection.Skilling, OnSkilling); SkillComponent.RegisterSection((int)SkillSection.SkillEnd, OnSkillEnd); }
/// <summary> /// Skill logic /// </summary> public override void OnInitialize() { SkillComponent = new SkillSectionCom(); SkillComponent.RegisterSection((int)SkillSection.None, null); SkillComponent.RegisterSection((int)SkillSection.ShootStart, OnShootStart); SkillComponent.RegisterSection((int)SkillSection.Shooting, OnShooting); SkillComponent.RegisterSection((int)SkillSection.ShootEnd, OnShootEnd); TouchManager.OnFingerEvent += OnSkillFingerEvent; }