/// <summary>
 /// Skill logic
 /// </summary>
 public override void OnInitialize()
 {
     SkillComponent = new SkillSectionCom();
     SkillComponent.RegisterSection((int)SkillSection.None, null);
     SkillComponent.RegisterSection((int)SkillSection.SkillStart, OnSkillStart);
     SkillComponent.RegisterSection((int)SkillSection.Skilling, OnSkilling);
     SkillComponent.RegisterSection((int)SkillSection.SkillEnd, OnSkillEnd);
 }
Esempio n. 2
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    /// <summary>
    /// Skill logic
    /// </summary>
    public override void OnInitialize()
    {
        SkillComponent = new SkillSectionCom();
        SkillComponent.RegisterSection((int)SkillSection.None, null);
        SkillComponent.RegisterSection((int)SkillSection.ShootStart, OnShootStart);
        SkillComponent.RegisterSection((int)SkillSection.Shooting, OnShooting);
        SkillComponent.RegisterSection((int)SkillSection.ShootEnd, OnShootEnd);

        TouchManager.OnFingerEvent += OnSkillFingerEvent;
    }